\ / _ \ \ ___| | / _____ \ (C) \ / | | / \ / | / | \ / | ( / \ | _ ( _____ / \ / _ \ ____ \ | | \ ( _/ _| _\ _/ _\ \___| __| _\ ______| --+ VRACK 2 +-- The second battle ----------------------------------------------------------------------------- File and author info ----------------------------------------------------------------------------- TITLE : Vrack 2 FILENAME : vrack2.zip Contains: vrack2.wad and vrack2.txt VERSION : 1.0 RELEASE DATE : 3/24/2001 AUTHOR : Fredrik Johansson EMAIL ADDRESSES : fredrik@doom.tc or fredrik@newdoom.com ON THE INTERNET : www.newdoom.com/fredrik/ Fan sites welcome :) MISC. AUTHOR INFO : Swedish Doomer. 15 Years old. Blah. #doom. Something. OTHER WORKS BY AUTHOR : * Vrack * PAIN (Not released) * Doom 3057 (Not released) * and more... ADDITIONAL CREDITS : * Adam Williamson, who tested... tested... dammit, I wonder if he didn't spend more time testing than I did building. * Arioch, for generously testing, suggesting and commenting, plus webcasting it and, of course, promoting it on Doomworld. * Chrozoron, who tested, tested, tested, tested some more and finally tested it again, and also gave me a lot of comments, ideas and suggestions. * Tarin, who tested, tested, complained, complained and further - complained. At least it was constructive. * Wim Vanrie, testing and testing and, umm, telling me how perfect the design was :) * ... and everybody else who tested it :P I should quit doing those mass-DCC:s. Kissing my ass seems to work far too good. * id Software for Doom * TeamTNT for Boom * SBSoftware for DeepSea * Creator of WinTex * Randy Heit for ZDoom * Whoever composed the music * Newdoom.com for hosting & stuff * Doomworld for being a great news site * All you who told me how amazing you thought the screenshots looked. Without the great interest in this project, I would maybe have given up! :) * You who download it and play it! ----------------------------------------------------------------------------- Description ----------------------------------------------------------------------------- DESCRIPTION : This is a giant space station in the gray and tech theme. It is crumbling with hellspawn and filled with deadly traps. This is a little more like I wanted to have the original Vrack. More detail, more metal, more big enemies, less linear. I have spent a LOT of time with this level, so I hope it gets better than its precursor. But it was a very hard mission. Vrack was believed by many to be one of the best levels ever created. In most aspects, I think Vrack 2 improves over Vrack. But there are some things, such as the caco intro in Vrack, that in my opinion were perfect - and really hard to substitute :| ... Still, I hope you will find this level enjoyable! STORY : This level takes action a few minutes after the chaotic exit of the first Vrack level. You have now arrived with the evacuation shuttle to the second base of the UAC's V.r.a.c.k space station system somewhere in space. The mission is to clean out the base and exit alive! Mewse is still there to get you if you fail! Well, seriously, I wonder who actually plays Doom levels for the story... ----------------------------------------------------------------------------- Play info ----------------------------------------------------------------------------- First of all, I would like to point out a few things. PLEASE read all these notes and consider them. * Vrack 2 is Boom-only and will ONLY run with Boom 2.02 or a compatible port (Zdoom, MBF etc) * Several Boom features are used, for example the new locked doors. This means that a red SKULL key will NOT open a red CARD door (and vice versa.) * This level is very big and very detailed. Speed could be a problem. It runs fine on my PII/300 (playing with Boom). Zdoom works fine, and Zdoom 1.23 seems to be more stable than 1.22. MBF is recommended for demo recording. * Please use brightness level zero (1.0). There are some dark areas, but for the aesthetics, don't use too high brightness level. It sucks. Playing with high brightness may also reveal a few visual bugs (that I actually can't fix.) * If you get lost in the map, don't cheat. Never cheat by the way, it's lame - look at me for example :P. If you get lost, try to use the automap. If still no progress, watch a demo of it. I don't know why I wrote this, because I never get lost myself and neither should you. * Vrack 2 will NOT run correctly with Legacy. You will get stuck at a point. Sorry :| MAP # : Map01 SINGLE PLAYER? : Yes, definitely. Are you slow or what? COOPERATIVE 2-8 PLAYERS : Yes. Eight starts are in the map. I don't expect someone to actually try, but this could be an interesting coop level. Maybe. DEATHMATCH 2-8 PLAYERS : No, it's WAY too big to even make a chase & hunt level. I've thought about a Vrack DM, stay tuned. DIFFICULTY SETTINGS : Yes, of course :) NEW SOUNDS : No NEW MUSIC : Yes, from Descent NEW GRAPHICS : Maybe? :P DEMOS REPLACED : None SOURCE PORT NEEDED : Anything compatible with Boom, but not Legacy. Read the notes above. ----------------------------------------------------------------------------- Construction ----------------------------------------------------------------------------- BASE : Yes, of course it's a base. (j/k :) planned and built from scratch. A few sectors copied from Vrack, but it's all original. INSPIRATION : Not any direct sources, but probably indirectly. Maybe Dark Forces? BUILD TIME : I checked and found that the file was created December 13, 2000. That means a build time of 3 months. That makes an average of 200 sidedefs/day! In hours, it couldn't be more than 200 or so, I _have_ been doing other stuff during this period (though the nights by the computer got late sometimes ;) LEVEL STATS : Dammit, over 21000 sidedefs and 700 monsters! EDITORS USED : * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :) KNOWN BUGS : Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point. It is possible that I release an updated version to fix eventual disasters. ----------------------------------------------------------------------------- Copyrights/Permissions ----------------------------------------------------------------------------- Authors may NOT use this level as a base to build additional levels. You may however use the textures in any way that you wish to. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Where to get this WAD: My site, www.newdoom.com/fredrik Ftp, ftp.cdrom.com or any of its mirrors (?)