=========================================================================== Advanced engine needed : Limit-removing port (vanilla is fine but expect a few HOMs here and there) Primary purpose : Single + coop play =========================================================================== Title : Analogie Fatidique Filename : wh_afat.wad Release date : 6th of March, 2018 Author : William Huber ([WH]-Wilou84) Email Address : [redacted] Other Files By Author : 20 Years of Doom (E1M1, E1M8), 3 Heures d'Agonie (maps 01 and 27), 3 Heures d'Agonie II (maps 06, 19, 26 and 31), 3 Heures d'Agonie III (maps 10, 18, 28 and part of 30), Community Chest 4 (maps 01, 09 and 28), Kheiramire, Plutonia Revisited Community Project (maps 23 and 32), Tangerine Nightamre (map 10, detailing on maps 02 and 03), ZDaemon 1on1 Mapping Competition (map 01), ZDaemon Epic CTF Map Pack III (map 12), Other unreleased stuff as of yet Misc. Author Info : N/A Inspiration : Stardate 20X6, Italo-Doom, Nefertiti Description : A map originally made for Ultimate 3 Heures d'Agonie / L'Agonie Finale. Sadly the map had to be reworked to reduce the amount of HOM effects in the main hub area, and I decided to release the original version as a standalone map while the modified version is part of L'Agonie Finale. Author comments : "Analogie Fatidique" is some underground human-built outpost overrun and corrupted by Hell's influence. This is yet another attempt of mine at mimicking Stardate 20X6, with a series of vicious traps involving Doom II enemies without going overboard as regards to monster numbers. Also, it will probably be the only map I make that uses stock Doom II textures only - I'm not a fan of these textures. Additional Credits to : See below =========================================================================== * What is included * New levels : 01 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes (misc. lumps) Other files required : No * Play Information * Game : Doom II Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Not really Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5 evenings Editor(s) used : Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5 Known Bugs : Some HOMs will appear when you lower sector 162 and you stand in sector 211 thereafter. * Credits * Music track : "Sweaty Mancubus Armpits" by Sam "Metabolist" Woodman GFX : New Revenant by Eriance (sprites) and Jimmy91 (recoloration, from Jungle Spirits), red Mancubus recoloration by me, new Arachnotron by Eriance, Arachnotron projectile recoloration by FranckFRAG * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file without modifications. You MAY distribute this file in any electronic format as long as you include this file intact. This file may not be used for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors French Doom Forums / Doom France : http://doomfrance.forumactif.com/