----------------------------------------------------------------------------- Hatomo Battles The Yomi Demons v2.1 ----------------------------------------------------------------------------- Date Started : late 2004 (or early 2005?) Date Finished : august 2007 Re-Release with Fixes : august 2014 [and again, on january 2015] Authors : Tobias Münch - Pablo Dictter Homepages : www.doom2.net/schlemiel - www.kotogoto.com Emails : pablodictter@msn.com - tobias_muench@gmx.de Description : a 10 map episode for zdoom.the maps are inspired by the level design of doom2, so the maps range from simple and linear to very linear levels. jumping was disabled, in case you wonder why you cant jump. if you use a zdoom launcher, start the game with map53 Credits : all music by Damian Lee (except for the crappy one on the start map) The Gothic DM team for their awesome textures. and i think two are from the darkening2 (the hanging vines?). 1.2 Update : See note at the bottom to see the list of changes. the origial release has been included as well, for those that care. 1.3 Update : Stupidly maps 2 & 3 had a "reset inventory" tag on their mapinfo.. info. its all fixed now of course. --------------------------------------------------------------------------------------- * Play Information * Source Port : Zdoom 2.1.7 or higher Game Wad File : DOOM2 Episode and Level # : MAP41-50 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes (only for plasma gun) New Music : Yes New Graphics : Yes Demos Replaced : No : Construction : Base : New levels from scratch Editor(s) used : Doom Builder - wintex v4.3 Known Bugs : we fixed all the ones we found, hopefully those where all the bugs we found... hopefully --------------------------------------------------------------------------------------- * Map List * map41 "izumo province" :Tobias Münch map42 "blour base" :Tobias Münch map43 "radical ozone" :Pablo Dictter map44 "cobus regularis" :Tobias Münch map45 "depth" :Tobias Münch map46 "lucy paper sunshine" :Pablo Dictter map47 "stones for yogi bear" :Pablo Dictter map48 "larlar's grounds :Tobias Münch map49 "a house at pooneil corners":Pablo Dictter map50 "the ganja underground" :Pablo Dictter map53 "start map" :Pablo Dictter * small note * the gameplay was tested with zdoom's autosave feature on. so its kinda like quake, you die on a level and if you did not save, it will start with whatever weapons/ammo you had from the previous level. and only two skill settings (skills 2 & 4). if for some reason you need skills 1 & 3, you can play with them by using the console commands. two skill settings are better for easy testing and its just more simple. having to test 4 different skill settings is a bit annoying. the other skills where not really tested, so the gameplay will be not as good. maybe. --------------------------------------------------------------------------------------- * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. as for the music, you might want to e-mail Damian Lee and ask for his permission if you wish to use a tune or two OR ALL MUAHAHAHA! damian672@yahoo.co.uk You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. --------------------------------------------------------------------------------------- avaliable at www.kotogoto.com or www.doom2.net/schlemiel --------------------------------------------------------------------------------------- 1.2 update changes map41 -small texture fixes map43 -removed commander keen in dummy sector map45 -small texture fixes map46 -removed commander keen in inaccessible area map47 -gameplay on skill 4 was polished a little bit map48 -a small fix map49 -made start lava pit into blood, now it gives no damage. added two simpaks in there [skill 4 only] -added shotgun at the start -added super shotgun on red key area -made red key visible. before it was hidden inside a pillar. -textures fixes. -on the first pit beyond the yellow key door, if player fell into this pit, they couldn't get out. added teleporters and floor no longer gives damage -secret "exit" removed, but replaced with a bfg. area is still the same. map 50 -super shotgun is given at the start -red skull room has the door open by default, but closes as player enters the room -to rise the "bridge" only one switch is needed. easier to look out the windows now to see the bridge rising -various gameplay [skill4 only] & texture fixes.