================================================================ Title : The Barracks Filename : barracks.WAD Author : Justin Madigan Email Address : Justin@doomshack.com Misc. Author Info : Webmaster of Doom News, TeamTNT member, Doom Hacker extraordinaire. Description : You relax in the rec room with some of your fellow Marines, while enjoying a Dr. Pepper and a game of pool. After your horrifying encounter on Phobos, Deimos, Hell, and Earth, pretty much everything has been going right. You've returned to your post in the middle of nowhere, content with the silence and peace of your area. Suddenly, you hear a strange noise coming from outside. You walk over to a nearby window and look up into the black, dreary night to find an endless amount of void, dark space. Turning back, you hear the same noise again...it sounds like a low rumbling...something you'd hear during a rockslide or avalanche miles away. You don't suspect much until a large ammunition shell crashes through the wall of your outpost. You speed across the hall, followed by gunshots and screams. You quickly speed toward the armory and grab an 12-Gauge shotgun, a .45 pistol and a box of shells. You quickly attempt to load the bullets nervously, but an enormous hole forges its way through the thin lining of the armory's walls. You immediatly flee down the hall, toward the exit. You reach the door, and find your once peaceful friend pale and bruised. He weakly lifts a .22 rifle and aims toward you. You react instantly with two .45 shots straight to the head, killing someone you'd known for years in a single, horrific second of blood and agony. You stare at the limp, pale body in awe of how destructive these evil beings are. Filled with a rage you had banished to the darkest reaches of your soul explodes from you as an Imp emerges from the darkness. He reaches to swipe you dead, but you meet his fist with a well-placed shotgun round to the chest. His red eyes fill with blood, and he collapses toward the floor. You can't help but spit on the mangled corpse that lays upon the floor. Behind you, loud crashing noises and glass breaking hits your ears. You quickly spin 180 degrees to find a horde of demons devouring everything in their path, with no mercy at all. Instead of fighting your way out of this, you use your head and leap out the door. The Demon's ship has appeared, its size larger than any ship you've ever encountered. You wish you could just kill everything and everyone on that ship on one deadly blast. But you know you can't do that. As you stare into the evil visage of the ship, you can't help but notice there are no windows. You now realize that "Plan A" isn't going to work. On to plan B. As an Imp bursts through the door of the massive ship, you pump a few shells into the back of his skull. Before the door closes, you dive into the ship and kill a few more aliens. Another Imp bounds out of the lightlessness as you aim your shotgun and fire, hoping to hear the flesh-tearing ammunition fly from the barrel. Instead, you are greeted by an ominous "click". Again, you try to fire the gun, but with no luck. The Imp grins at you with a smile that explodes with hatred. He winds back to spurt a fireball as you use the shotgun as a club to smash his ribs into a fine white powder. As he cradles his injury, you use the time to pound his skull in with .45 bullets. You search through the ship, until you come to an area called "The Barracks". You open the door, and walk in. A quick, loud smashing sound bursts from behind you. The door is shut. This isn't good...you know this place. It looks exactly like the first area on Phobos... You notice English writing and the same bunks you used to sleep in. You walk back for a while, until you're met by the cold, steel door that entraps you. Where did they get these strange Barracks from? Is there a way out? Information : This is a large level by expert level author Justin Madigan. I've tried as hard as possible to keep this level fun and not frustrating, while working in many puzzles and complex areas. There are plenty of great special effects, and good architecture as well as a healthy technical environment. You won't be disappointed. This is an extremely complex level, if you ever get stuck, E-Mail me. I'd be glad to help, and I'll always promptly answer. There's so much cool stuff in here, you won't want to get frustrated and leave. Plus, there's two never-before-seen special effects! Please note that this wad was intended to be released with Functional Entropy's ID4DOOM project, but since I quit, they let me release it with the textures, and keeping the main theme intact, which was their idea. Of course, the whole level and ideas are mine, but the Barracks "theme" idea is theirs. 1st, 2nd and 3rd class were my idea. Thanks FuncE! Additional Credits to : Functional Entropy, for the main "Barracks" theme and the textures (I have permission to release these with the WAD) DeeP 97, NWT, the guys at ID, and my playtesters: UrHash (wait@postoffice.worldnet.att.com) Doomwiz900 (doomwiz900@aol.com) Jonathan Campbell (joncamp@tiac.net) Doomfrk (doomfrk@aol.com) ================================================================ * Play Information * Map Number : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DeeP 97, NWT Known Bugs : Due to the size of this level, saving often overloads the buffer. The good news is, there's a remedy. Just play this WAD using BOOM (although BOOM isn't necessary). * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com