================================================================ DIABOLOS.WAD SINGLE PLAYER/CO-OP LEVEL for DOOM 2 Version 1.9 ================================================================ Title : DIABOLOS.WAD Author : MYSCHA the sled dog T. Elliot Cannon - Architect age 30 (904) 671-7862 voice mail Email Address : ecannon@freenet.fsu.edu Other files: : other single player/co-op levels by author; IDITAROD.WAD- 10 level episode single player 5 level time travel episode ODYSSEY.WAD includes; EGYPTIAN.WAD- Egyptian temple near Karnak TLAOC2.WAD- Mayan sacrificial temple in Guatemala KIEV1.WAD- Interstellar lifeform research bio-yard RISHKA1.WAD- Nuclear submarine/Boomer sub-tent KRESTA1.WAD- Starship S.S. Kresta orbitting Pluto : other deathmatch levels by author SLEDDOG.WAD-9 levels for deathmatch GRISHA.WAD-Alert signals abound! MASADA1.WAD-desert mountain top fortress ideal for 2-4 player deathmatch Misc Author Info : Age 30 -Architect with own small practice in Tallahassee, Florida Pool Player 9 ball & one pocket MPBA player member Doom 2 Wad designer fanatic and quite a ruthless deathmatch player as well..ask around on Compuserve. MYSCHA the sled dog. Interested in making a 32 level episode with 2-3 other accomplished wad designers. Additional Credits : Dr. Sleep for friendship and advice, and of course a gracious recommendation. : MYSCHA and SIENNA my 2 SIBERIAN HUSKIES who maintained our territory for me while I was busy on DIABOLOS. Description : DIABOLOS = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source. Areas provide visual clues as to what's ahead and what's living there (eg) DIABOLOS is intended to be very difficult and extremely challenging for even the finest of movers. Ammunition and health are sparring so make every dodge and weave count as if it were your last. ================================================================ * Play Information * Episode and Level # : MAP 1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : not implemented New Sounds : Yes trademark MYSCHA weapon sfx from scratch. New Graphics : Yes Sky texture New Music : Yes D_RUNNIN has been replaced. Demos Replaced : None * Construction * Base : New level from scratch Build Time : 40 hours Editors/Utilities used : WADED Version 1.83 by Matthew Ayers /level editing DETH 3.88 by Antony J. Burden and Simon Oke; for level integrity and error checking BSP v1.1 by Colin Reed; Reject Map Builder v1.2 by Jens Hykkelbjerg; WINTEX version 3.4 Oliver Montanuy Authors may NOT use this level or any of its SFX for construction or piecemealing of other wads. Don't use this level in any compilations or episodes without the expressed written consent of MYSCHA the sled dog. You may however, play this wad over and over until you finish it cursing me the entire time for making it so damn hard. But when you finally conquor it you can thank me for making you a smarter player. Reckless or timid players will die I assure you. You must think and act in every situation with the utmost of urgency or you will be eaten or burned alive.(G)