Uploaded by: Graham Burgess (GKBurgess@compuserve.com) ============================================================================= Title: DOOM ]I[--The Forgotten Realms (Version 1.0b) Filename: DOOM3V1B.WAD Author: Tom "Timon" Grieve Email Address: timon@caedm.et.byu.edu Misc. Author Info: DOOM and Lion King obsessed student who should probably spend more time doing schoolwork than DOOM. Then again, maybe not! :-D Additional Info: This ZIP file should include: DOOM3V1B.WAD--DOOM ]I[ Version 1.0b DOOM3V1B.TXT--This file D3LEVELS.TXT--Description of all the levels, including storyline. D3SECRET.TXT--Description of all the secrets on each level. DEUSF.EXE--DeuSF for installing graphics. D3GFX.WAD--Graphics replacement. DOOM3IN.BAT--Batch file to add sprites to D3GFX.WAD and to add D3GFX.WAD to DOOM3V1B.WAD so that you only have 1 WAD "-file" when you play. Description: After defeating the Icon of Sin, you began the long trek home. You encountered little resistance, since the forces of the enemy had been scattered. Upon emerging from the portal, finally back in your own home city, you contacted the Earth Control in space. They were relieved to hear that you survived the ordeal, and ecstatic to find that there was nobody left on the Earth now except you. They began to transport people back to the surface. All of the people everywhere helped rebuild your city, the principal target of the invasion. The starport was also rebuilt, although with much less cooperation between the individual nations. When all was said and done, you were hailed as a hero and given parades and (cash) donations from every country on Earth. Several of the world's most wealthy citizens also gave you their personal thanks in the form of more donations. You settled back to a life of luxury in your new estate. One day, you were reading the paper, when a small article located on page 7 of the business section noted that the UAC had rebuilt their Phobos lab. The story reported that there were rumors that they were trying to reopen the portal to Hell. Outraged that they would attempt to fix something you had so carefully destroyed, you called the UAC president and demanded an explanation. He asked you very politely to come down to his office. You slammed down the phone, screaming something about "bureaucrats" and called for your limo. The driver, by now able to recognize your mood, floored it and you arrived at the office in record time. You stormed through the hallways and past the secretary, throwing open the doors and demanding an explanation. The president calmly asked you to have a seat. You refused and grabbed the man by his prissy little necktie. The man, finally showing some emotion, namely fear, broke into a sweat and started explaining. The UAC had lost several men, taken as hostages, when the portal was first opened. They were now in the process of trying to get those men back. You slowly released his collar as you listened to the rest of his story. They assumed that there were approximately fifteen scientists taken hostage. The UAC had been in on both of your debriefings, and so they knew that you had never seen any of the hostages or their bodies. Then, the president mentioned that they still needed someone to go through the portal in an attempt to locate the hostages. You had known that this was coming, but you wanted to deny it. The president looked you square in the eye and told you that UAC would sell off all of their holdings and give you the profits if you would do this. Dollar signs filled your eyes, and you agreed to the deal. Later, at the real briefing, you reflected that this may have been a mistake, because the UAC scientists cannot tell you what to expect. They will be depositing you in the area where the Icon of Sin was located last time. They hope you will find some way into the deeper regions of Hell from there. The UAC can only spare you with a pistol and a one-way radio, which they have been testing since the restoration of Earth was complete. This radio will enable you to make reports periodically, and will enable them to locate you after you have found the hostages. Then they will conduct a systematic beam-out of all the hostages, ending with your removal. From the experiments they have done since the restoration, they have discovered that teleporter beams actually take you through a dimension where distances are much shorter. They hope you will be able to use this information in locating the hostages. The scientists assume that you will be able to find stronger weapons within Hell, as you have on your last two encounters. One thing they do not seem to be concerned about, and you do not think of it either, until your are stepping through the portal that will deposit you in the Icon's room: . . . What kind of resistance will you encounter? After all, the invasion of Earth gave birth to several new creatures, most notably the Arch-Vile. Who or what will meet you on the other side of this portal? But, most importantly, will you have the ammo to frag it? ATTENTION!!!!: IF YOU DO NOT HAVE DOOM 2 VERSION 1.9, YOU WILL NOT BE ABLE TO WATCH THE DEMOS I HAVE INCLUDED. YOU MUST START A NEW GAME BEFORE THE DEMOS LOAD UP, OR ELSE DOOM WILL CRASH BACK TO DOS. Additional Credits to: Aaron "Simba" McGavock, for getting me hooked on Deatmatch. iD Software, for making this great game. Olivier Montanuy, for making Wintex and DeuSF. Matthew Ayres, for making Waded. Ben Morris, for DCK. Tammy Tougaw, my girlfriend, for putting up with my addiction to DOOM. Everyone who worked on the book "Tricks of the DOOM Programming Gurus." Gary and Dave, for playtesting. Anybody I may have inadvertantly forgotten. (Let me know, I'll put you in!) ============================================================================= *Play Information* (All you really wanted to know anyway) Level #: Maps 1 through 11 Single Player: Yes Cooperative: Yes Deathmatch!: Yes! Difficulty Settings: Of course. If you want a real challenge, play level 3 -respawn on UV. >-) I do it on the 1st demo. New sounds: Yes! (Made SS Nazis silent. Changed Keen Pain to silence. Changed Keen Death to "We're ready to beam out the hostages!" Used only for levels 10 and 11.) New graphics: Sorta. (Replaced 1/2 of the SS Nazi pics with the Player graphics. Made Keen invisible. These are used for levels 10 and 11 only.) New music: No Demos replaced: 1 & 2 (version 1.9 only) DeHackEd Patches: Not anymore (I used one on my DOOM ][ .EXE and then iD's 1.7a to 1.9 wouldn't work!) *Construction* Base: Map01: iD's Map30 Map02: none Map03: none Map04: none Map05: none Map06: E1M8, E2M8, and E3M8 from DOOM I Map07: none Map08: Cyberdemon room idea from iD's Map08 Map09: Some influence from iD's Maps 25 and 29 Map10: none Map11: none Editor Used: Waded, Wintex, DeuSF, DCK(It works great for setting those special sectors on level 7) Build Time: Way the heck too much time.(shrug) I lost track when I started skipping meals and missing classes. Who cares, anyway? Its done, that's what matters. :-) Known Bugs: Bugs! Are you kidding?!? Actually, there is one on the stairs in Map10, but its so unnoticable that I decided to leave it in. Plus, I can't figure out how to get rid of it. If you can, tell me. Unknown Bugs: Well, if there are any, I want to know about them. Please e-mail me if you find any. *Copyright/Permissions* Authors may use these levels as bases to build additional levels. But if you do, I want to hear about it. I think my ideas are pretty good, and if you think of something better, I'd like to know. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format, as long as you tell me about it, and include this file. *Where to get this WAD* FTP sites: ftp.cdrom.com and other mirroring sites Nowhere else, unless somebody else uploads it to a BBS. :-) ============================================================================ If you like this WAD, I want to hear about it. If you hate this WAD, I want to hear about it. I want to hear why, too. I'm big on revisions, as you can tell if you've played my first 2 installments in this series. I hope the DeHackEd patch I included with DOOM3V10.ZIP didn't wreck anybody's EXE file. I've decided not to include a patch with it anymore. If I do in the future, it will be an option, not something stuck in there by a BATch file. This one won't patch the PWAD file over your IWAD, either. I guess that was a stupid idea. :-) I fixed several bugs since DOOM3V1A, also. My timeline shows that I'll most likely have DOOM3V1C, probably levels 1 through 15, on the site by Christmas, but don't quote me on that. :-) 1st Demo: Level 3 on Ultra-Violence with respawning monsters. I thought I'd get plenty of complaints saying that the octagon room was too hard, so I did it while the baddies came back to life around me. Quit complaining and kick some demonic butt! 2nd Demo: Level 8 on Ultra-Violence. I just thought this one would make a cool demo. I show you a few more secrets than on the level 3 demo. I do die in this one. Sue me. I got tired of recording. Happy Hunting!