=========================================================================== Advanced engine needed : Zdaemon Primary purpose : Capture the flag =========================================================================== Title : The Last Strike Extreme CTF Fixed Version 1.1 Filename : XCTF1_1.WAD Release date : Dec. 30th, 2004 Author : Sazabi, Jackass, and Chronohunter Email Address : Sonic250j@netscape.net (chronohunter, team coordinator) Other Files By Authors : Too many to list...next question please. Misc. Author Info : WE ARE THE ALMIGHT TLSDM TEAM! Description : The first edition of the Tlsxctf series Additional Credits to : Anyone who helped or we used resources from =========================================================================== * Credits to files in wad * MUSIC: -The music was pulled off of www.modarchive.com * Fixed in this version * -Fixed map01's flag stations. Railing now looks better. -Replaced map02's music (caused problems, new song is better). -Changed sky for map02. -Added Impse to map02 (just for you thefwf). -Fixed map03's music volume (also a little loud). -Fixed map04's pyramid entrances. -Fixed map04's flag room entrance. -Fixed map04's flag room. -Fixed map04's "wallrun" bug (kills gameplay, people complained). -Fixed map04's pyramid sides; you no longer see messed up lighting on the sides. -Fixed map04's "sides", and added sand dunes. -Fixed map04's music volume (too loud). -Fixed map05's 2 support textures that didn't have proper offsets (you won't notice). -Fixed map05's music "sound death" bug. -Fixed map05's music volume (too loud). -Fixed map06's spawn positions. Players now spawn from pipes & away from weapons (camp-free). -Added more objects to help cut down on railgun camping. -Fixed flag stations and pathways leading up to them. -Fixed pipe flats to black texture (fucking finally). -Fixed map06's music volume (a shy too loud). -Fixed map07's sniper towers to reduce protection and help prevent "stuck in wall" bug. -Fixed map08's music volume (too loud). -Fixed title and intermission splash screens to classic tlsdm style. -Changed music for title and intermission. -Reduced file size dramatically (by more than 7mb!) *all of the above were more complicated than it may seem to take care of * What is included * New levels : 8 levels, map01-08 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No (does mapinfo count?) Demos : No (go out of sync) Other : This wad requires the TLSDM file pack for textures, sounds, graphics, etc. Use GetWad in order to find the file TLSFP1_0.wad (or any newer version). Other files required : TLSFP1_0.wad or higher, Doom2.wad, and Zdaemon * Play Information * Game : DOOM2 Map # : Map01 - Map08 Single Player : No Cooperative 2-4 Player : No (some levels do not have more than 1 player start) Deathmatch 2-4 Player : Yes (not that much out of it, designed for CTF) Other game styles : CTF Difficulty Settings : Not implemented Map map01 "Canyon Compound" -The first CTF map chrono ever made! w00t! Map map02 "Anomaly Reborn" -A nice doom1 episode1 themed CTF map. The music suits it well... Map map03 "Downtown" -A CTF remix of tlsd2003's French Town map. Beverly Hills Cop anyone? Map map04 "Reliquary of Pharaohs" -Yes, a restored ancient structure for your CTF pleasure... Map map05 "Night Strike" -Small map, night time, nuff' said! Map map06 "Super Mario Style!" -No you sick bastard, not that super mario style! ITS A CTF MAP! Map map07 "Sky Fortress" -A castle-themed ctf map that is floating in the sky. Map map08 "Zdaemon Tribute" -A tribute to the zdaemon community and all of its past efforts. LONG LIVE ZDAEMON! * Construction * Base : TLSXCTF1.wad was the base, worked from there. Build Time : 3 1/2 aching months of determination Editor(s) used : DEEPSEA, Wadauthor, Wintex, Doom builder Known Bugs : If there are any we didn't catch, we're sorry... May Not Run With... : A crappy p166, 32mb ram, 2mb video card that can't even load porn * Copyright / Permissions * You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://chronosdoomsource.cjb.net