=========================================================================== Title : ADDICTIV.WAD Addictive Deathmatch Series for Doom ][, parts 1-8 (Doom ][ v1.9 required for demos) Extra musics wad included in the zip file! Date Finished : October 4th, 1996 Author : Iikka "Fingers" Ker„nen Email Address : niilo.keranen@pp.inet.fi Smail Address : Iikka Ker„nen Kiiskitie 4 FIN-93400 Taivalkoski Finland Other Files By Author : MINES.WAD DYSTIK.WAD (v1.2 = DYSTIK12.ZIP) DMATCHES.WAD (v2.3 = DMATZS23.ZIP) CASTLE3.WAD SFALLS.WAD LASMA.WAD ADDICT1 - ADDICT4.WAD (4 first levels in this wad) POVDOOM graphics patch (500+ frames of new sprites) (The oldest of these wads don't always look too good... But they're my first Doom2 wads.) I'm also a co-author of the stunning 11-level episode DYSTOPIA3 (DYST3.ZIP) and the massive 32-level REQUIEM that hasn't been released yet. Misc. Author Info : Who did say I'm miscellaneous, anyway? Description : Kill your friends, laughing sadistically on their hopeless efforts when they try to escape you. Oh, almost forgot: These places look good, too! There's three demos we recorded after 4am, when the fragfest had been going on for 8 hours or so... There's some misreacting, but who cares? :) All you guys who read this online in the net: this is the best looking deathmatch wad you'll ever find there. I used plenty of cool 3-d effects which make these levels look more like Quake than ordinary Doom2 levels... Yes, I HAVE Quake. Uh, well, I think some of these levels are more detailed than Quake levels, so they don't look too much like Quake after all. :) Map information: Map01: The Great Hall This is rather small shotguns-only level, mainly for 2-player game... But if you need truly non-stop action, try with 4 players. But that really needs IPX network, 4-player game with 14400 modems is SLOW! (So all you BBS players, the later maps are for you... the large size helps the slowness) Map02: Red Cross ? This is a bit larger, more outdoor style level; ROCKS in 4-player game if you have faster network than slow modems... Then a little hint: The red cross can give you a super shotgun... (or chaingun or berserk, depends on diff.level) Map03: Claustrophobia Have you ever been deathmatching in a place where there's simply no room to make a good evasive movement? If not, this is something new to you. The level is a small castle with narrow passageways and plenty of good snipe spots... The way to win is to make good use of the environment. (And not get stuck in a little room when a shotgun-addicted deathmatch terminator is on your back...) Map04: Killer's Instict This is the most "quakish" level of the series... Mainly indoors, and cool architecture. In 4-player game you'll get great mass-meetings at the place where's chainguns... One starting place contains a secret, you can find the berserk and an extra armor. Map05: The Tower This one I made because the others are not always big enough for 4 players, I mean good players... So this is bigger, containing more weapons and stuff. The main tower is the only way to get the megasphere and plasma gun... But these two can be "blocked" :) Map06: X Rivers I hadn't used the real-3d bridge effects in a deathmatch wad before, so I did this. The map is large enough for 4 players, but it doesn't have the plasma gun. There's a supercharge in the middle, and it'll surely lure many players to their deaths... Also, it's often useful to collect the chainsaw before going for the rocket launcher (you'll see why ;) Map07: Deadly Architecture This level has five different buildings... the one in the middle has dozens of windows, and it looks like a sniper's paradise: From the two "towers" you can see (and shoot) everything... But after all, it's very likely that somebody gets behind you - with a rocket launcher! Map08: Snipe spots :) Hehe, OK, I know there's better names in existence. But this describes the level well enough. Basically, this map is a large open area with a tower in the middle, high ledges leading to other buildings. Again, the level is full of pillars, windows, stairs etc. But this time, everything can be seen at once! God knows why it doesn't crash. :) Weapon information: (1=berserk, 1+1=berserk+chainsaw, +1=chainsaw) (3=single shotgun, 3+3=super shotgun) Level Weapons on diff.levels (1-2 / 3 / 4-5) 01 1+1 / 3 / 3+3 02 1+1 / 3+4 / 3+3+4 03 1+1+3 / +1+3+4 / +1+3+3+4 04 1+1 / 1+3+4 / 1+3+3+4 05 1+1+3 / 1+1+3+3+4 / 1+1+3+3+4+5+6 06 1+1 / 1+1+3+3+4 / +1+3+3+4+5 07 1+1 / 1+1+3+3+4 / 1+1+3+3+4+5+6 08 1+1+3 / 1+1+3+3+4 / 1+1+3+3+4+5+6 Additional Credits to : ID (Doom2) Matthew Ayres (Waded) Colin Reed (BSP) Somebody who designed DETH TiC (What "why"? A reason is OPTIONAL) Chris Thornton (Requiem! Requiem!) Adelusion (the other author of Dystopia 3) Demo Opponents, playtesting: Marko "Lazy" Naumanen (Indigo) Eino Liimatta (Brown) Jarkko V„„r„niemi (Red) =========================================================================== * Type of DOOM or DOOM II file* New level WAD (+graphics, +demos) PLUS a wad with new musics, selected from Ultimate Doom. * Play Information * Map # : Map 01 - Map 08 Single Player : Yes, but WHY? No reason for it! Cooperative 2-4 Player : Yes... but again, it's totally unnecessary. Deathmatch 2-4 Player : Yes, this is the real thing! Difficulty Settings : For variance in weapons... see weapon info. New Sounds : No New Music : In the ADDMUS.WAD New Graphics : Status bar, Title pic etc. and a few textures. Demos Replaced : All three. * Construction * Base : New levels from scratch Musics from Ultimate Doom Build Time : 2-6 hours per level. Editor(s) used : Waded 1.83beta DETH for texture aligning :) BSP1.5x Graphic and misc.editors: Deluxe Paint, Image Alchemy, GWS, Wintex, Deusf Known Bugs : Nope. Or.. well, you can see the sky flickering in one place in the 5th level... you'll hardly ever go there, though. I couldn't fix this without reducing details which make the level so good... May Not Run With... : Duke Nukem 3d (Knowing what age most dukers are, this must be said) [Nope, I don't like Duke] In other Doom ][ versions than 1.9 you can't see the demos... So when you start this in single-game for looking around, press enter IMMEDIATELY at the title screen, or use "-warp" option. * Copyright / Permissions * Authors may NOT use this wad as a base to build additional levels. But its ideas are PD. If you want to use my levels in a DM-level collection cd-rom or something similar, or want to use my status bar in your wad, PLEASE contact me first! If you do anything to my wads without my permission, YOU WILL BE TERMINATED VIOLENTLY! One guy claimed to have made this wad by himself. What happened to him, is censored... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. But add the new ftp sites when distributing... * Where to get this WAD * FTP : ftp.cdrom.com BBS : Kimble BBS (in Finland) [and if it still exists...] MBnet (this, too...)