Title : ARES1.WAD Author : Adam Hawley & Scott Stancliff (Damage Inc.) Email Address : Ahawley@moose.uvm.edu Description : This level is made for primarily deathmatch!!!! ================================================================ * Play Information * Episode and Level # : LEVEL 1 of DOOM2 Single Player : no Cooperative 2-4 Player : no Deathmatch 2-4 Player : Yes Of Course!!! Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : From Scratch Build Time : On and Off for 3 weeks Editor(s) used : DEU 5.1 & BSP 1.1 Known Bugs : 1 Wall in the main room - unfixable???? * Notes on Game * This level is our first attempt at a "good" deathmatch level. We enjoyed the large room in mine1.wad and put a little twist on it, although this was made from scratch. At first we had only a small section finished, which is the moving skin hall. A week later we added the other hall way to the main room and the teleporter back to the main start area. Only recently have we added the chainsaw area and adjoining hallway, just because we felt it wasn't quite done. There is only 1 noticable glitch in the game, which is in the main room. If you fire any weapon back at the hallway that you have to jump out to enter the main room, (not the one by the chainsaw), the rocket; plasma; shotgun shell; and BFG blast goes right through and doesn't hit anything! i.e. - If the BFG is fired at a character standing directly in front of this invisible glitch, then dodges and still stands in view, he won't die because the shot travels through the wall and hits nothing. We liked this problem for some strange reason and decided not to fix it. By the way, we have used the BSP 1.1 node editor, and the glitch is still there. Have fun with it, we still do, and we've been playing with it for about a month now and haven't got bored yet. *Copyright Stuff* We really don't care what you do with the wad or this file, as long as you give us credit for the design of the initial wad if you edit it. Thanks Damage Inc.