================================================================ Title : Villa of Death Filename : DTHVILLA.WAD Author : Martin Cox Email Address : mcox@indy.net Misc. Author Info : I'm 16, and have been an avid gamer for about 12 of those (I started out on Parachute on the ZX Spectrum!). I've been playing DOOM since only a month after its release, and I'm pretty hot by now. Since then, I've blown an alarming portion of the last two years of my life playing DOOM and building levels and patches for it. My complete "By Same Author" list is below. Other: I'm English, live in France and America, and out of everyone I've ever played, 4 can give me a hard time, and only two of those can beat me with any regularity. OK, so I've never exactly played anyone like NoSkill... Description : The Villa of Death is a Deathmatch level. It is a square single-story house, nicely stocked with shotguns and chainguns, with some ammo, health, armour, and other stuff. In the centre of the level is a courtyard, and around the rest of the house is a large garden. There are about 13 deathmatch starts, and all players appear near, if not on, a weapon, none larger than the rocket launcher. The exception is the person who spawns in the 13th spot, who is near a Soul Sphere, Combat Armour, Plasma Gun, and BFG. Unfortunately for him, he can only get one of them, the poor bugger... In the centre of the level is a pool. In the middle of that is a large waterfall. As people move around in the house, parts of the waterfall lower. When they do, run in, and you can grab a gun or bonus (available are the Plasma Gun, BFG, Soul Sphere, or Combat Armour, you can only get one depending on which section opened for you), and once you grab it you will be teleported somewhere near an opponent. There are four possible landing points, one in each quarter of the villa. The main weapons in Villa of Death are shotguns, super-shotguns, and chainguns. Rocket launchers are there, but few and far between, plus there are only 9 available rockets (including backpacks and launchers), so don't go wild with them. Another feature is the Wardrobe of Death. You climb in, and you will find a backpack and a small window. Open this window to snipe at anyone in the courtyard, and slam it shut when they try to shoot back. Although this sounds like a good setup, a black arrow will appear when you enter the Wardrobe, pointing at you. This will give anyone running past an easy frag; all they need to do is pop the door and blast you in the back. Charming. And if they get you just right, you may even fly through the window! Be careful when sniping with rockets, as the hole closes often, and firing while it's closed will end with you blowing your own fragging head off. Around the villa are eight teleporters that take you between the central courtyard and the outside. This gives plenty of opportunity for telefragging (the best way to frag!). There are 12 doors into the villa, 8 from the courtyard and 4 from outside, and there are also lots of windows to snipe through. Watch out that you don't get whacked from behind while sniping, though. The level is devoid of furniture, to allow you to run around better, and secrets, apart from the waterfall, are non-existant. This should make the level mildly playable. Have fun, and mail me with praise, comments, or (gulp) constructive critism. Additional Credits to : Me (sole designer/builder) All my targets, er, playtesters. The usual guys, like those who wrote the editors and of course the game. ================================================================ * Play Information * Map # : Map 1 Single Player : No Cooperative 2-4 Player : No, non, nein, and niet! Deathmatch 2-4 Player : YES!!! Difficulty Settings : What use in Deathmatch? New Sounds : The occasional one New Graphics : One or two New Music : Of course Demos Replaced : None. Some may be released at a later date. * Construction * Base : My imagination Editor(s) used : DCK v2.2, DMGRAPH, DMAUD, Photostyler 2.0 Build Time : About 12 hours, in two successive evenings, including 1 hour rebuilding sections when they were lost due to DCK crashing. Known Bugs : Are you joking? Unknown bugs : None ('cause if I knew 'em, they'd either be fixed or in Known Bugs). * Copyright / Permissions * Authors may use this level as a base to build additional levels, providing they ask me first, and send me a beta version before releasing it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * YOU'VE GOT THE FRIGGING TEXT FILE, THE WAD SHOULD BE HERE TOO!!!!! Egad, what a moron... * By Same Author * DOOM 1: FRAG_EM.ZIP; KILL_EM.ZIP; SPACEDTH.ZIP (deathmatch) DOOM 2: D2_KILL.ZIP (deathmatch); SMEG_EM.ZIP (single-player) Only available on MegaSphere BBS or by e-mail: MEGA2_1.ZIP: The MegaWad (MEGA.WAD), a 30-level deathmatch collection. Demos (DOOM II v1.9): KILDEMON.ZIP; DUGDEMON.ZIP; MEGADEMO.ZIP Other WADs and demos available on request