This is one in a series of Deathmatch only levels created simultaneously for DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one theme "Keep running and keep kicking ass". There are no monsters in most of them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are usually located on the outside perimeter of the Level and is a Teleporter behind a closed DOOR. These levels will only work with the registered versions of DOOM, DOOM II and HERETIC respectively. ======================================================================== Title : "IN YO FACE" Filename : INYF_DM2.WAD (Converted INYF_DM1.WAD) ZIP FILE : INYF_DM2.ZIP Author : Lou Garcia Email Address : none at present (see bottom for contact) Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM1.WAD,INYF_HRT.WAD,PKBO_DM1.WAD,PKBO_DM2.WAD, PKBO_HRT.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD. Description : IN YO FACE for DOOM II is a deathmatch only level. It's stricktly move fast and kick ass from begining to end. The level consists of a darkened arena in the center with an upper level all around the rectangular perimeter. The players start in one of four rooms at each corner of the upper level. They will each find Weapons, Armor or Health according to the Skill level they choose (the higher the Skill level, the nastier the weapons). An attempt has been made to be fair to all parties. There are Teleporters in each of bottom corners so that you can travel between levels. Each side of a Teleporter will transport you to the upper level directly facing you. You can also jump accross the Teleporter from the upper level in order to get to the upper level directly accross from you. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. Although there are no hidden rooms there is plenty of opportunity for ambush. Note : There are no lame traps in any of our Deathmatch levels (We believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of our levels in preparation for an episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB, WAD1TO2 and of course id Software (Kick-Ass Game)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : DOOM II Episode and Level # : Map01 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : YES! (The higher the skill level, the nastier the weapons and the greater the bonuses. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Converted from INYF_DM1.WAD. Build Time : A few minutes!! Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed and WAD1TO2 by Tracy F. Thonn. Known Bugs : None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me a note * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos, and DOOM, DOOM II and HERETIC File Areas in the U.S.A. Sysop: KILLROY Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!