============================================================================== Title: M-SWIRL (Micro-Swirl) Files: D/R/B/P-SWIRL.WAD M-SWIRL.TXT Version: APR 14. 1996 Author: Michael "migru" Grube E-Mail contact: migru@vg3.chemie.uni-konstanz.de Binary Files via E-Mail: MIME coding please Other files: X-DOVE for Single Player XD700 and SWIRL for Deathmatch ============================================================================= Description: Fighting arena with crossing channels, surrounding rooms containing safe startpositions, 4-fold- symmetric layout, perfectly aligned textures. Only one weapon at the start, later you find the Chaingun. Pick one out of four maps, the only difference is the weaponry. D-SWIRL: Double-Shotgun + Bluesphere + Green Armor R-SWIRL: Rocketlauncher + Megasphere B-SWIRL: BfG + Megasphere P-SWIRL: Plasmagun + Bluesphere Due to the fact that the original SWIRL was to big for fast paced deathmatch, I created this series of smaller maps. The frag quotas (frag/min) are much higher now. Obviously the Plasmagun is most effective, Bfg shortly behind (>3.2). DSG is in the midfield (2.6) while the Rocketlauncher is a bit unsuitable for this layout (1.6). These scores are for 2 player deathmatch. Maybe more than two players will have other results. Game: DOOM2 ver 1.9 Map: 01 (Each) Single: If you have nothing else to do .... Coop: No Deathmatch: YES, use DEATHMATCH 2 rules (-altdeath) Skill settings: No New stuff: No Editor used: DETH383 Node-Builder used: ZENNODE Additional credits: Andy Badorek for play-testing The authors of DETH and ZENNODE id Software for the game Demos: If anybody has 3- or 4-player demos of these levels send it to me please! Permissions: You may use M-SWIRL as a base to build additional PWADs if you give credit where credit is due. Of course, you must distribute M-SWIRL. Where to get M-SWIRL: ftp.cdrom.com and mirrors