================================================================ Title : Steve Sarlls' DeathMatch 1 Filename : SSDM1.WAD Author : Steve Sarlls Email Address : steves@io.com Misc. Author Info : I work, sleep, pay bills and play doom Not necessarily in that order Description : A deathmatch wad with some monsters. rooms with lots of halls and teleporters. Originally Doom 1 I converted it for Doom 2 and changed shotguns to Double Barrels. Additional Credits to : Nat Snell for play testing and bugging me to 'finish the damn thing'. You die so well Nat :-) ps. He stills dies well. :-) ================================================================ * Play Information * Map # : map01 Single Player : Yes but boring. No monsters or items Cooperative 2-4 Player : Yes but why??????? Deathmatch 2-4 Player : YES. Designed for DeathMatch. Difficulty Settings : Yes. see notes. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Deu 5.21 Known Bugs : None unless you count the missaligned exit switch texture above the exit sign. Notes : The monsters and things only show up in Multiplayer mode. The weapons and bonuses change based on skill level as follows. Lvl: 1&2 Plasma & 2 Energy Packs, 2 Soul Spheres & Blue Armor. Also Rocket Launcher and 2 Boxes of rockets in central room only. Lvl: 3 Chaingun & 2 Boxes of bullets, 3 MediKits. Lvl: 4&5 Super Shotgun & 2 Boxes of shells, 3 StimPaks. Some rooms have both weapons and health, some only have one or the other. There is Blue Armor and a Soul Sphere in 3 locations on all skill levels. Got tired of my Frag Buddy allways being there when I needed them the most so I spread em out. * Copyright / Permissions * You can do whatever you bloody want with it. Feed it to the cat if you want to. I don't care :-) * Where to get this WAD * FTP sites: ftp.cdrom.com Other: Alt.Binaries.Doom