================================================================ Title : Zer0 File Name : ZER0.WAD For : DOOM II Author : Peter Kasting (Dr. 0) Email Addresses : Talk to my friend Ankur Shah at Confankjes@aol.com Other works : AMBUSH!.WAD, DEIMOS.WAD, PLATFORM.WAD, CHASMS.WAD Creations the author imagines doing someday : VR Doom, Lifesize holographic Doom, Quake II Credits : The original authors of JROOM38.WAD, DELIVER.WAD, TERROR.WAD and whatever DWANGO6.WAD Map 8 was originally. Sean Hanson for "testing" (an excuse to deathmatch some more) Matt Fell for the Doom specs. Matt Ayres, Peter Monks, Olivier Montanuy and SBS for my editors. John Romero & Crew at id for uh.... I dunno.... ================================================================ * Play Information * Episode and Level # : Maps 1-4 Single Player : If you really want to look around. Cooperative 2-4 Player : Uh, .... no. Deathmatch 2-4 Player : Yeehaw!! New Sounds : Nope. New Graphics : Sorry. New Music : Workin on it. Not yet. Editors used : Waded v1.49, TED v1.2, DeuTex v3.6, Deep v8.35 Additional Notes : Some of this is my work and some others'. See below. I put a new ENDOOM in here. Just thought I'd let ya know. ================================================================ * Description * MAP01 - Modification of JROOM38.WAD This level is simply JROOM38.WAD, which was a blast to DM in, with the corridors moved around. I took out the four diagonal halls connecting the arms of the cross and replaced them with two longer halls at the edges of the level. This was done by first removing the horizontal and vertical linedefs of the four wedges in the center and the diagonal outer walls and reconnecting the crossarms to the middle, then chopping a bit out of the hallway ends and adding the long edge hallways. I kept the same items, except that a few groups had to be moved because their previous residence had disappeared. The Spider Mastermind in the middle is now more deadly than in JROOM38, as it's harder to get away from. If that constant chaingunning is too annoying, just play without monsters or without respawning. MAP02 - New level structured almost exactly like DWANGO6.WAD Map 8 I don't know where the original wad came from but when I racked up 80 frags in 5 minutes on it I was hooked. This wad is completely redrawn and actually has differently shaped polygons, but feels extremely similar. The only major difference is that there are only 4 corridors into the middle now instead of eight, turning this level into more of an inside/outside level than a big free-for-all. Once again I copied the same items over, moving anything that was outside a sector. All the polygons have the same number of sides now and a few items had to be shifted to take this into account. MAP03 - Slight modification of DWANGO2.WAD Map 5 (TERROR.WAD) I can't claim to have done much work on this one. I just removed most of the monsters that used to be hanging around (who needs four cyberdemons, two archviles, a mancubus, two arachnotrons, a pain elemental AND four players in a deathmatch?). The rest of the level is exactly the same as the original. MAP04 - New level with idea from DELIVER.WAD This is the only level of the four made 100% from scratch. I liked the idea I saw in DELIVER of having big circular turbolifts with passages all around at different heights. Instead of four medium size lifts this lev has one giant one, with four weapon pillars in the middle. I have more passageways coming off the lift now and the four at the bottom all have teleports to each other ... there's also a few shotgun guys just to keep a 2-player game lively. With four players this lev should go bonkers. ================================================================ * Permissions * Authors may use these levels as a base to build additional levels (if you want) as long as I get credit for where they came from. I looked to see where my ideas came from, have enough courtesy to do the same. You also have permission to upload this to everywhere!!!! Please distribute it if you like it! And if you have revision ideas, by all means send me them! I'll do another Zer0 series if I get enough support. Just Email Ankur Shah at Confankjes@aol.com and tell him it's about Peter Kasting ...