============================================================================= Title : Hell Arena: Hell in a huge demon pit. Filename : HELLAREN.WAD and ARENA-DM.WAD Author : Jesse Roberge Email Address : Nebraska@mhv.net Description : ****HELLAREN.WAD: A level 30 DOOM 2 WAD***** It is another representation of true biblical hell for DOOM II, but it is over 64x bigger than HELL2. No imp-shotgun fodder here. No mortal will survive, eternal suffering is gaurenteed. YOU WILL TRUELY BURN IN HELL (GOD mode is a must--and you can still die, and happy ammo is highly recommended). 4 player starts, 21 deathmatch starts, difficulty levels used. Includes a Dehacked 3.0a patch to make the level even better. Created with DCK 3.61 & ZenNode. Tested with DOOM II 1.9 WAD/Ultimate DOOM EXE. Also includes ARENHELL.WAD: A version of HELLAREN that doesn't have the graphics, sound, and music, but is about 10x smaller (filesize) than the main version. Additional Credits to : id-software & Ben, the author of DCK. The authors of School and Aliens DOOM because I ripped some graphics from the two total patch-kits. ============================================================================= ****************** *Play Information* ****************** Game : DOOM II Episode and Level # : MAP30 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes: There is a more deathmatch suitable version of the level in level 29 in both the graphics nad the non-graphics WAD files, though both support deathmatch play. Difficulty Settings : Yes New Sounds : Yes: Plasma, Punch, and the cube laucher's talking message. New Graphics : Yes: New status bar, DOOM I episode 3 sky, a few custom and DOOM 1 textures, and a new help screen. New Music : Yes: Title, Level 30 (the level), and a special song in level 32 (Use IDMUS 32 in any other level). It doesn't loop back to beginning when it finishes though. Demos Replaced : No ************** *Construction* ************** Base : From scratch; based on same concept as Hell2. Editor(s) used : DCK (Doom Cunstruction Kit) 3.61 for the level, WinTex for the graphics and textures, and NewWad Tools for the sounds and the music. Known Bugs : None ************************* *Copyright / Permissions* ************************* Authors MAY use this level as a base to build additional levels. Just credit me for the original level and for things left unchanged, if significant. Distribute the WAD/patch in endless proportions. I want everbody to have it. If you've modified it, please say you modified it in your/my documentation. If you are distributing unmodified, please don't strip the suplemental files. If you have ideas for improvements send me some EMAIL. If you make something better, could you send me a copy? ************ *Warranties* ************ Zip nope none. ***************************************************************************** ============================================================================= Title : DOOM, my way. Filename : MEGA2.DEH Author : Jesse Roberge Email Address : Nebraska@mhv.net Description : It speeds up the shotguns and the pistol a little, and the chaingun, and the plasma gun a lot. The chainsaw does more damage. The Rocket Launcher and the BFG 9000 are slower, but more powerful. The monsters all become faster and I tweaked all the damages, weights, and hit points a little. The Cyberdemon, and revenant shot more powerful missiles much faster, and the spider boss shoots blindingly fast. Dead monsters burn up into flames soon after death. Additional Credits to : Greg, for Dehacked itself, ID Software for DOOM. : Patrick martin for the burning up monsters and for a whole buch of dehacked tips and the list of code pointers. ============================================================================= ************** *Construction* ************** Base : Most from scratch, Dead monsters burning up are from Patrick Martin. Editor(s) used : Dehacked 3.0a Known Bugs : None ************************* *Copyright / Permissions* ************************* Authors MAY use this patch as a base to build additional patches. Just credit me for the original patch and for things left unchanged, if significant. Distribute the patch/WAD to endless proportions. I want everbody to have it. If you've modified it, please say you modified it in your/my documentation. You may distribute it independantly of the WAD if you wish. If you do, distribute it with this file. Otherwise, if you are distributing unmodified, leave the suplemental files alone. If you have ideas for improvements send me some EMAIL. If you make a better patch of the same style/concept, can you send me a copy? * Warranties * Zip nope none. ***************************************************************************** Contacts: Email: Nebraska@mhv.net; Answered between every day and twice a week. Phone: 914-344-5604; Not reliable since it is used for Net surfing and BBSing Snailmail: Jesse Roberge Will read, but most likely no reply. 30 Henry Street Middletown, NY 10940 Good 'till Setember, 1997. Transfering to SUNY Tech at Utica/Rome at that time. ~10% chance that I will be going to peru for 2-4 weeks in june-august, 1997 Personal Profile on me: Profile: 5'6" 165 LBS, 21 (7/14/75), White male, single MBTI type: InT*p, Enneagram Type: 5 (Observer), DISC type: S/C-Reflective Interests: Computers (Playing+Hacking Games,Operating systems,Jury-rigging), Roleplaying games (AD&D,GURPS,Star Wars,Mythus),Soccer (KC WIZ/Brazil),Astronomy/Astrophysics,Peru/Incas/Machu Picchu, Jesus/Bible,and Psychology/Personality (MBTI/Enneagram/others) Full time student at Orange County Community College, majoring in Computer Information Systems. Transfering to SUNY Tech at Utica/Rome in Fall '97