=========================================================================== Archive maintainers : This is a repackaged version of HELLDROP.WAD, an early WAD by Qingshuo Wang (alias piXel reX), to run as intended in doom2.exe. The original was designed to run with the Macintosh port of Doom II, and thus, most notably, the music (selections from the stock Doom and Doom II soundtracks) is in the Mac-exclusive MID! format, which cannot be played today except in the oldest versions of QuickTime. This upload repackages the WAD with the original MUS versions of the music inside the WAD rather than in a separate music folder (for Macintosh Doom), and reformats the text file, which was originally written with the Macintosh port of Microsoft Word and incorrectly converted. It also removes a DeHackEd patch that served no apparent purpose except to enlarge the hitboxes of the Wolfenstein SS (who appear in exactly two levels in small numbers) and inflate the maximum of each ammo type to one trillion. The original Macintosh-formatted zip file will remain on /idgames for archival reasons. All of the content of the original TXT is also perserved, including typos, grammatical mistakes, and information which no longer applies to this package, for the same reasons. Repackaged by : Marcaek (WAD) and The Green Herring (TXT) Uploaded by : The Green Herring Upload date : November 2, 2019 Primary purpose : Single play & deathmatch =========================================================================== Title : Hell Drop:The Invasion of Hell Filename : HELLDROP.WAD Release date : November 25, 1998 (original) Author : piXel reX Email Address : [redacted] Description : You've have always been the one who got invaded, and the one who is trying to escape. Why not have you be the intruder for once? In this WAD, your mission is th invade Hell itself, your goal is not the exit(except for the last 3 levels), it is to KILL. Shoot for 100%. But you'll win if you get 90% or better. (Warning: These levels are as tough as Thy Flesh Consumed or the later levels in DOOM ][. Drop by one difficulty level from the one you normaly play in. If you normaly play in I'm too young to die, you have an excuse for cheat'n on Ultra-Violence.) =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Yes Cooperative 2-4 Player : Yes, but not as fun Deathmatch 2-4 Player : Oh yes! Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Hellmaker 1.2 b2 Tested With : doom2.exe v1.9 (repackaged version) Known bugs : See original TXT below * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, but must first ask for permission, using the e-mail address above. You MAY distribute this WAD in any format, as long as you include this text file. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors A copy of the original TXT follows: =========================================================================== Title: Hell Drop:The Invasion of Hell Version: 1.2 Filename: HELLDROP.WAD Author: piXel Rex Website: Cybrary of DOOM http://www.geocities.com/TimesSquare/Lair/8801 E-mail: [redacted] Introduction: You've have always been the one who got invaded, and the one who is trying to escape. Why not have you be the intruder for once? In this WAD, your mission is th invade Hell itself, your goal is not the exit(except for the last 3 levels), it is to KILL. Shoot for 100%. But you'll win if you get 90% or better. Play Information: Game: Doom2 Level #: MAP 01-07 Single Player: Yes Cooperative 2-4 Player: Yes, but not as fun Deathmatch 2-4 Player: Oh yes! Difficulty Settings: Of course New Sounds: No New Graphics: No New Music: Optional Demos Replaced: None Construction Base: New levels from scratch Editor Used: Hellmaker 1.2 b2 Known Bugs: none Copyright/Permissions Authors MAY use this level as a base to build additional levels, but must first ask for permission, using the e-mail address above. You MAY distribute this WAD in any format, as long as you include this text file.(Warning: These levels are as tough as Thy Flesh Consumed or the later levels in DOOM ][. Drop by one difficulty level from the one you normaly play in. If you normaly play in I'm too young to die, you have an excuse for cheat'n on Ultra-Violence.) PC add-ons Patching This WAD does use patching, therefor, you will need DeHackEd. Go to Cybrary of DOOM at http://www.goecities.com/TimesSquare/Lair/8801/ and click on the link to Hell Drop homepage. Go the the download link and you should find a .zip file of DeHackEd. Music Since Hell Drop is Mac-made, PC music is not availible(I don't know how to port Mac .MID! to .LMP files in the WAD, if you think you can do that, please email me). I suggest you to turn music off completely because DOOM ][ 's music does not match. Mac add-ons Patching Download DOOMinator at Cybrary of DOOM(http://www.geocities.com/TimesSquare/Lair/8801/) Music Remove the old DOOM ][ music folder(don't delete it) and replace with the music folder in Hell Drop's folder. 1: Top of Hell Difficulty:Hard Par Time:30:00 Build Time:60 hours You are dropped off at Hell, the outer layer of defense is fairly strong, expect heavy battle. 2: Free Kill Difficulty:Medium Par Time:23:00 Build Time:55 hours You are now in the tech section of Hell, this shouldn't be as bad as the Top of Hell. In most DOOM levels, you try to get to the exit, if you can do that, you win. That sort'a recks the idea of DOOM, it seems like escaping comes before killing. That's why I made this level. Go ahead and run straight to the exit if you're chicken. But you're suppose to ignore the exit 'til you're in bad shape, or your sure that you've killed 100% of the monsters. Count yourself as a winner with 90% o' more. 3: Keen Hunt Difficulty:Very Hard Par Time:25:00 Build Time:65 hours The entrance to the center of Hell is blocked by a heavy defense system, it so strong, it's impossible you are going to have to use the longer way, too bad the entrance is also blocked here. Your goal here is to find and kill every Commander Keen on the level, Commander Keens are them little hang'n carton guys with a yellowish helmet. 4.Icon of Sin Difficulty:Depends on how fast you are Par Time:??? Build Time:60 hours Finally, you're in the center of Hell, killing him is similar to DOOM ][, but you have to find all 22 eye switches to rise the lift in front of the face yourself.(Don't believe what he's saying, he's trying to throw you off!) 5.Tox'n Death Difficulty:Hard Par Time:10:00 Build Time:30 hours When the big Demon exploded, the ceiling of the path back fell. Now you must take another route back(if there is one), another route that has not been cleared of monsters. Luckyly, you found one, and it is a direct path from hell, to earth. 6.Punch Frag Difficulty:Medium/Hard Par Time:10:00 Build Time:40 hours Your back on earth again, you begin to contact UAC, as you were setting up the connection, you found a berserk box. "What's this doing here?" You ask yourself. You looked around and realized that the buildings looked strange too, like one of the demon's buildings. "This must be the place of the demon refugees! I think I'll clear them off too, this shouldn't be too hard" You were wrong, as you were searching around the area, you found no guns or ammo! How the heck are you going to fight without a shotgun? 7.SinBash Difficulty:Very Hard Par Time:16:00 Build Time:80 hours Epilogue The demon refugees have escaped to an abandoned industrial zone. Reconstruction of the Icon of Sin will take place in that area. Since only the mancubuses has the skills for construction, you must enter this construction site, and kill every mancubus found. And by the way, don't underestimate the defense there.When you destroyed the unfinished Icon of Sin. The entire base bursted into bloody flames. Brining justice to the demons for the betrayal they had done. "Now wait 'a minute" you said to yourself as you slowly float up to heven. "I'm not a demon and I didn't betray anyone or anything(other than the demons), why do I have to join the bloody mess too? How come I can't go back home and enjoy having the girls chasing after me for the rest of my life? Then, the light bulb went on, YOU were the one who were betrayed by the demons. When the demons rise to bring genocide to the humans, you too, rise, to take them down. But it isn't true that when the demons go extinct, you have to die too, right? To your dissapointment, your immediate response was "Maybe, maybe not". Bugs It took an average of 50 hours to make each level, and the levels are BIG. I can't garantee that there are no bugs on this entire WAD. Some bugs that already found are listed below, if you happen to come across one, email me immediately! Level 1 (This level may run very slow) When looking through the boundary of high(invisible) ceilings and low(invisible) ceilings, there may be a block of sky texturethat overlaps the objects behind(usually tall objects). Level 3 Make sure you kill EVERY Commander Keen you see. If you missed some at the very beginning of the level, it is immpossible to go back. And therefor, you're stuck. Load a saved game and try again. How to know if you're stuck: A huge edge of the biggest battle ground should open when you are finished with the Keens, you will engage a Cyber Demon, a Spider Mastermind, one or two Arch-Viles, and a few barons. If they don't open and you believe you've killed every Keen, then start over. Level 6 HOM(hall of mirrors) may occur when you try to look upon the entire main field.