=========================================================================== Primary purpose : Single play =========================================================================== Title : GOTTAGOFAST Filename : GGFAST01.WAD Release date : 06/01/2021 Author : E.M. Email Address : [redacted] Other Files By Author : RAMRANCH.WAD, GAWRGURA.WAD Misc. Author Info : Some autist who likes to make Doom maps. Description : Here's a wad that I've been working on since February 2020. It was essentially completed back in October of that year, but I procrastinated and didn't bother to upload it to idgames until now. This wad is called GOTTAGOFAST. My goal with this project was to create a set of maps that one could UV MAX in a reasonable amount of time, hence the name. Scythe was my main source of influence, although I also got inspiration from other wads. Most maps can be UV MAX'd in less than 5 minutes, although the more slaughter-y maps will take longer. In terms of combat, I focused on making encounters that were both fun and challenging. I also challenged myself to make something that was vanilla compatible. The whole thing is playable in Chocolate Doom with no visplane overflows or anything gamebreaking, but if you want a more fun experience without the randomly disappearing sprites in the slaughter-y maps, then I recommend playing it with Crispy Doom or higher. Additional Credits to : Egg Boy, Doomkid, and all the people who playtested the wad and gave me feedback. =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01-32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About a year, I guess Editor(s) used : GZDoom Builder, SLADE, WhackEd4 Known Bugs : In Chocolate/Vanilla, there are savegame buffer overflows in the slaughter-y maps. May Not Run With : Should be vanilla compatible Tested With : Chocolate Doom, Crispy Doom, GZDoom =========================================================================== The "Story": One day you're at home watching TV when you suddenly need to take a shit. You go to the bathroom to discover that you're out of toilet paper, so you decide to go to the store to get some. When you get to the store, you find out that it's crawling with demons. Looks like Hell has invaded. Again. You grab your pistol and go on yet another ridiculous adventure. =========================================================================== Custom Textures: d1gfxd2.wad and PatchTex.wad =========================================================================== Level Details: MAP01: go2store Music: "Intermission" from DOOM Description: This is a "teehee funny" map. It's an homage to Scythe's MAP01 but with a silly premise where Doomguy goes to the store. It's short and simple. That's about all I can say about it. MAP02: Watersports Music: unchanged Description: This takes place in some sort of water treatment plant, I guess. The main texture used here is STONE, which I like because of how versatile it is. Features lots of berserk punching action. MAP03: Chocolate Rain Music: "More" from TNT: Evilution Description: Are any of you old enough to remember Chocolate Rain? This map is called such because the dominant color is brown. There are also lots of shotgunners. MAP04: Perdiddy Music: Track from MAP03 of Perdition's Gate Description: The title is a reference to Perdition's Gate, which is one of my favorite wads. The style of the map is an homage to Tom Mustaine's work. MAP05: Three Shouting Men Music: "Kitchen Ace (And Taking Names)" from DOOM Description: The reason why the map is called this is because the entrances to the three buildings on the upper floor look like three shouting men. The combat is pretty straightforward. Hitscanners on high, surprise pinkies and specters, good stuf. MAP06: Salt Mine Music: unchanged Description: This map has a lot of white rock textures, so I called it Salt Mine. It also has a Crusher homage, and the fight near the end is an homage to Scythe's MAP06. MAP07: Geocities Music: unchanged Description: I'd like to thank Egg Boy for helping me make this map not shit. It's pretty simple. Gun down a bunch of hitscanners and kill the mancubi hiding in the computers to lower the exit teleporter. MAP08: Green Hills Music: "Green Hill Zone" from Sonic the Hedgehog Description: It's Sanic tiem! I used ZIMMER textures to create the titular green hills. There's also a green techbase in the middle. Did I also mention that this level is really green? MAP09: Allen Bandito Music: unchanged Description: The title is an obvious pun of Alien Vendetta. The map itself is an homage to Alien Vendetta's MAP01. It has a lot of hitscan. MAP10: Stinky Pete Music: unchanged Description: This map takes place in a sewer type location, so I called it Stinky Pete. It also has a small room that's an homage to MAP10 from Doom 2. MAP11: Cybersphincter Music: "Boss Theme" from Sonic the Hedgehog 2 Description: Here's an homage to Circle of Death. This one has a cyberdemon in the center that you have to kill by telefragging. MAP12: Emeral Base Music: "Emerald Hill Zone" from Sonic the Hedgehog 2 Description: It's a level mainly composed of green brick, so I felt the Emeral Hill Zone music was appropriate. MAP13: Autozone Music: "Soldier of Chaos" from TNT: Evilution Description: The level takes place in an industrial location, so I called it Autozone. It has a nasty trap at the end. It used to have chaingunners, but that made things way too hard, so I replaced them with shotgunners. MAP14: The Inmost Diner Music: unchanged Description: This level is an obvious homage to The Inmost Dens from Doom 2. The demons put a diner in one of the stone buildings. MAP15: Sonic Team HQ Music: "Metropolis Zone" from Sonic the Hedgehog 2 Description: The Sonic Team HQ is infested with demons. It's no wonder they've been making so many shitty games in recent years. Go in and clear them out. Make sure you find the secret level exit. MAP31: New Doom Music: "Overworld" from Super Mario World Description: "Hey Mario! It's the New Doom! Everything's different! There's water in the sky, Mario! And there's blocks everywhere! Blue bottles!" This one is mostly an homage to Scythe's MAP31, but it has some more unorthodox design choices, the most notable one being the water in the sky. MAP32: Blue Music: "Special Stage" from Sonic the Hedgehog Description: This map is dominated by the color blue. It's also punishing. It actually used to be way harder, but I enlarge the rooms so that way the fights weren't so RNG-based. MAP16: Scoot The Burbs Music: Midi rendition of "Scoot the Burbs" from Vinny Vinesauce Description: This is one my personal favorite maps in this wad. The title is a reference to a song made by Vinny Vinesauce. It also uses a midi rendition of that song. It also happens to be a slaughter map inspired by MAP16 from Doom 2. MAP17: Mountain Dew Music: "Chemical Plant Zone" from Sonic the Hedgehog 2 Description: It's called Mountain Dew because of all the nukage. I know the green stuff's technical name is nukage, but I like to call it Mountain Dew. My favorite part is the big fight at the end. MAP18: Rattle Me Bones Music: "The Magic House" from Final Fantasy VI Description: I didn't know what to call this map, so I called it Rattle Me Bones. It turned out to be pretty appropriate. This is a mean map that forces you to fight hard-hitting enemies in tight spaces. Be glad that I'm generous with the health in this level because I could have been much more cruel. MAP19: Dead Demon Storage Music: "Into the Beast's Belly" from TNT: Evilution Description: The title is a reference to that one infamous scene from Pulp Fiction. As for the flow of the map, you go inside the titular Dead Demon Storage, flip a switch, then have a big fight at the end. MAP20: Cyberpipes Music:"Boss Theme" from Sonic the Hedgehog 2 Description: This is like Cyberden from Plutonia, but it goes by much faster. You also get attacked by other monsters while fighting the cyberdemons, each wave being harder than the last. MAP21: Underworld Music: "Underworld" from Super Mario Bros. 3 Description: This level is mostly an homage to the various Hell levels in Scythe. It's short, but still a challenge. Watch out for that archvile at the beginning. MAP22: Fireproof Wood Music: "Donna to the Rescue" from DOOM Description: For this one I decided to make an Episode 4-inspired level. I always thought it was strange how Hell was full of wood that never caught on fire, hence the name. It's also pretty hard. MAP23: Kablamo! Music: unchanged Description: This is, without a doubt, the most evil map in the entire wad. This also just might be the most evil map I've made to date. It combines Doom II's MAP23 with Scythe's MAP28. You have exactly 28 seconds to beat the level. If you don't, then an off-screen crusher will blow up a bunch of barrels that will gib a voodoo doll and thus kill you. It's possible to UV MAX this map, but it's really hard. If Dean of Doom ever plays this wad, then I know for a fact that he will absolutely hate this level. MAP24: Flesh Mall Music: unchanged Description: The name of this level is a reference to a Paul Blart meme. It takes place in a mall made of flesh. The top floor is guarded by Mancubi mall cops and the shoppers are hostile. You then go inside the stomach of the mall demon and fight a cyberdemon in a small arena. It's pretty typical except for all of the imps that are teleporting in and blocking you. The fight is fast and chaotic but still beatable. MAP25: Sweet Sweet Fluids Music: unchanged Description: "I want your sweet sweet fluids!" For this map I decided to make an homage to E4M1. It was also for this reason that I made the map really hard. Some of these traps are downright cruel. I came dangerously close to getting visplane overflows on this map, so if certain parts look underdetailed, that's why. I sacrificed a lot of detail just to make that Slayer logo. MAP26: Super Sanic: Music: "Gruntilda's Lair" Metal MIDI Remix Description: It's slaughter time! My goal with this level was to create a slaughter map that was fun to play. The design isn't all that fancy. It just focuses entirely on the slaughter. Not only that, but the only weapon it gives you is the BFG. That tells you everything you need to know. My UV MAX time for this map is 3:12. See if you can beat it. MAP27: Monster Condom Music: unchanged Description: You probably already knew this joke was coming. This level is like Doom 2's Monster Condo, but way harder. Punch the Cyberdemon in the butt to get the red key. Claustrophobic fights occur after that. MAP28: Detroit Music: unchange Description: This is probably the hardest level in the entire wad. Or at least, the one that killed me the most during playtesting. As soon as you press that switch at the beginning, you're gonna be faced with a bunch of monsters. You'll have to be quick on your feet if you want to survive. Once you get over the initial onslaught, the rest of the map isn't as difficult, but it's still a challenge. It used to be harder, but I put a megasphere at the beginning to make the experience less frustrating. MAP29: Heck On Earth Music: unchanged Description: My main source of inspiration for this map was Plutonia's MAP29. It's a city level whose streets are packed full of monsters. The rocket launcher is your best friend here. There's also a secret BFG and invulnerability in the Archvile House. There's a reason why it's called the Archvile House. MAP30: Zap to the Extreme Music: "Final Boss Theme" from Sonic the Hedgehog 2 Description: Here it is, the final level. It's loosely based on Hell Revealed's MAP24. It has 666 enemies on UV. Haha, one of the edgy numbers. The exit is right in front of you, but you need all three keys which are at the ends of three branching paths. You can complete the paths in any order you want, although some orders are easier than others. =========================================================================== * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors