========================================================================= Title: Realm of Chaos Version: 1.4 Filename: RlmChaos.zip or RlmChaos.bin Authors: The MacIntosh Team (TMT) Website: http://www.geocities.com/SiliconValley/Heights/7925//tmt.html http://www.slip.net/~docbob/doom2.html E-mail: docbob@slip.net Description: This 32-level Doom2 WAD is the first (and only) Mac-made conversion WAD. Misc. Author Info: The Macintosh Team is a group of 7 MacDoom players and authors who have organized to bring you Realm of Chaos, a collection of first-rate Doom2 levels. Doom map editors were made available to Macintosh users in early 1996; after a few months of individual authoring and uploading, seven of the best MacDoom authors were recruited to form TMT and work on the Realm of Chaos WAD. In total, the project took 6 months. Note: This package contains 3 items: the levels/graphics WAD ("RlmChaos.WAD"), an optional sprites WAD ("Rlmsprt.WAD"), and this readme ("RlmChaos.txt"). If you want to use the new sprites, the sprites WAD must be inflated (using WADenizer or DeUSF) and then loaded with the levels/graphics WAD. Also, MacDoomers make sure the files end in ".WAD" in all-caps. ========================================================================= *Play Information* Game: Doom2 Level #: MAP 01-32 Single Player: Yes Cooperative 2-4 Player: Yup. Deathmatch 2-4 Player: Yes, but only partially tested. Difficulty Settings: Definitely! New Sounds: No New Graphics: Oh Yes (see note above) New Music: No Demos Replaced: Yes, Demos for levels 1, 15, and 24 *Construction* Base: New levels from scratch Build Time: Roughly 6 months of work Editor(s) Used: Hellmaker, an excellent, user-friendly editor by Paul Davidson; Deimos; WADCompositor Known Bugs: nothing severe (see below) Update info: v1.0: original release v1.1: bug in level 3 fixed, extra start sites in level 10 added, cosmetic v1.2: new level 6, DCC-inspired minor bug fixes and cosmetic changes v1.3: bug in level 27 of v1.2 fixed, cosmetic changes in level 18 v1.4: bugs in level 3 of v1.3 fixed; demos updated *Copyright/Permissions* Authors MAY use these levels as a base to build additional levels, but must first ask for permission, using the e-mail address above. You MAY distribute this WAD in any format, as long as you include this text file. ============================================================ The MacIntosh Team: Clint Sago (sid@smartlink.net): Project Director, Level Author, Splash Screens, Website Rob Berkowitz (docbob@slip.net): Project Assistant, Level Author, Readme, WAD Assembly, Playtester Steve Duff (steveduff@earthlink.net): Playtester, Level Author Slava Pestov (slava@galaxycorp.com): Storyline, Level Author Antoni Chan (abc12@cornell.edu): WAD Assembly, Level Author Jim Bagrow (bootle@earthlink.net): Artifact & Texture Graphics, Level Author Jason Fowler (joebob@netwiz.net): Sky Graphics, Level Author Storyline: You are dropped off on the UAC base on Mars and fight the bad guys in 11 battles. The final battle occurs at the Mars Starport, after which you take a ship home to Earth. You soon realize that Earth is also overrun, and continue the fight on your home planet for 9 battles, only to be taken prisoner. You awake in a prison in Hell, and must escape. You wage 10 battles in Hell, culminating with a fight against the Four Lords of Hell. As with Doom2, there is a secret level and a super-secret level. See if you can find them! Levels: 1: Dropoff; Rob Berkowitz 2: Outpost 27; Antoni Chan 3: Mars Base Alpha; Clint Sago and Rob Berkowitz 4: Sewers; Jim Bagrow 5: Mission Control; Slava Pestov 6: Splatterhouse; Steve Duff 7: Deathstay; Rob Berkowitz 8: Research Lab; Slava Pestov 9: Machine Gun Etiquette; Steve Duff 10: Hollow Oblivion; Jason Fowler 11: Mars StarPort; Antoni Chan 12: Home Sweet Home; Jason Fowler 13: Bloodlands; Rob Berkowitz 14: Die Hard; Jim Bagrow 15: Infestation; Rob Berkowitz 16: The Wolf's Hour; Jim Bagrow 17: No Escape; Antoni Chan 18: Dead Radio; Steve Duff 19: Port Fury; Steve Duff 20: Teleporter Central; Antoni Chan 21: The Prison; Rob Berkowitz 22: Nova Akropola; Steve Duff 23: Ancalagon; Steve Duff 24: Burnt Guts; Slava Pestov 25: Castle of the HellKnights; Antoni Chan 26: Above and Below; Rob Berkowitz 27: Venom; Steve Duff 28: Fortress of Death; Slava Pestov 29: The Fountain; Rob Berkowitz 30: Apocalypse; Rob Berkowitz 31: The Mansion; Slava Pestov 32: Nowhere to Hide; Rob Berkowitz Bug Report: All levels have been playtested and found to lack major bugs. There are minor bugs, however: Levels 1 and 26: If the platforms do not rise enough, you must wait for each one to finish rising before starting the next one. Levels 13 and 15: Hall-of-Mirrors (HOM) visual defects can sometimes be seen in the area behind the red door. Level 19: Do not dodge around the bow of the ship while the warehouse door is open. If you do, you'll see big-time HOM. Level 27: If you freeze the blue-key pylon, open a saved game and try again. The puzzle works -- trust me! :> Level 29: HOM can sometimes be seen in the area with the yellow key and in the final room. If you find any bugs, please e-mail us at docbob@itsa.ucsf.edu ============================================================