================================================================ Title : The Remains of Hell Filename : REMAINS.WAD Author : Jason Dyer Email Address : jdyer@indirect.com Misc. Author Info : Don't ask. Description : Before the first DOOM missions, you were one of the ones "voluntarily" sent through the portal that caused so many problems in the first place. You were immediately captured and tortured repeatedly. (long expanse of time skipped) After the end of DOOM 2, with many of the structures destroyed, you were transferred to some underground caverns. During the confusion, you managed to slip a pistol in your pocket. Now, all you have to do is escape, and hopefully find your way back home. (Note: This is a different person than the marine in DOOM, but my drawing skills are inadequate to change the look of him. If anyone can send me new graphics that I like I'll put them in.) This is a completely new DOOM 2 level, it was not a DOOM 1 level that was converted. See the extra info on the bottom for more ramblings. Additional Credits to : Whoever it was that put THEWALL.CMF on the JEM CD-ROM. And the authors of all the various programs I used. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : EDMAP, DRAW256, Graphic Workshop, VPIC, POVRAY, DEUTEX, DOOMVIEW, IDBSP, CMF2MID, RMB, MIDI2MUS Known Bugs : None * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this DOOM add-on in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you want to use the graphics, go ahead, but tell me first. * Extra Info * This is meant to be the first in a series. Any comments on how future levels of this series should be made are appreciated. Technical stuff: The music is from THEWALL.CMF (converted to MID and then MUS format). The MOSSWALL and BROWNCOL graphics were raytraced using POVRAY. The SMOKYWAL graphic is a section from a picture of a sunset, flipped over vertically and horizontally. Spoilers/Hints (not many now, wait until there are more levels): . . . . . . . . (extra lines to avoid accidental viewing) . . . . . . . . . . . . (we highly suggest playing before looking at these) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . How do I get the supercharge? You have to use the archville's "jump". Obviously, you need the invulnerable to do this. How do I get the chainsaw? First you have to visit the room in the top right of the map with the blue key door and get the two skull keys there. Then go to the archville room, open the two doors, and you will find the chainsaw. Is there a computer map anywhere? Yes, in the top right blue key room. Look for an unusually straight wall.