Uploaded by: Graham Burgess (GKBurgess@compuserve.com) Advanced engine needed: None required. ================================================================ There follows the text of the author's original text-file, which is included in roadkill.zip. ================================================================ File: Roadkill.WAD Title: Road Kill Author: Kurt Schulenburg Email Address: 76360,3125 Misc. Author Info: Author of several dozen wads, specializing in Deathmatch for Two. Complex buildings and careful attention to detail are part of every wad! Description : This wad is designed for SINGLE PLAY--and it's BIG! Lots of room to run--lots of intricate scenery. And, of course, lots of monsters. It includes many buildings--including my entire file, "Building" [Dmbld.wad] (modified of course). A long and winding road runs through this urban scenario, shops and factories on all sides. It's a human city--sickened with alien invaders. Additional Credits to: My wife, Carolyn, for patience and some good ideas. Also, I stole and modified some Trinity textures (from the famous Trinity.Wad) and I grabbed the sky and a few walls from the new ID game, "Hexen". And a last minute addition, the pistol sound, from Jason Bilka and his Head-to-head Deathmatches. (CompuServe DM2H-H1.ZIP--contains three good DeathMatch Wads--Get it!) Thanks to Carolyn, Mega Death Marty Magnini and Ray Cook for their play- testing and comments! Thanks to all. ================================================================== * Play Information * Episode and Level # : DOOM 2, Map 01 Single Player: Yes, that was the main idea with this one. Cooperative 2-4 Player: Could be...the starts are there... Deathmatch 2-4 Player: Hmmm, maybe for network play--it's kinda big... Difficulty Settings: Yes, the lazy way. Monsters are lessened for the easier settings. New Sounds: Yes, the BFG and the pistol. I could have used some more, but this wad's big enough already. New Music: Yes, another original by me. New Graphics: Yes, mostly mine--see the note above. Demos Replaced: None * Construction * Base: New work, old work, all original Build Time: Coupla' weeks. The original was a wad I had laying around for over a year and I finally got around to finishing it up. Editor(s) used: DEEP! WinTex! Paint Shop Pro! CakeWalk Pro! Known Bugs: None known (write if you find any!) This wad had a few visplane errors, but I think they're gone. The single line bitmap error from the Doom engine appears now and again--right near the Player One Start. It's harmless... Graffiti: The grafitti message in the alley was at one time perceived to be something it was not--for the record it says (and, I hope clearly) "MEGA"--as noted above, this is Mega-Death Marty and, since he spends so much time splattered on the walls of my wads, I figured he might as well get credit. The symbol in green is one of my own devising and means... nothing--I thought the contrast of color looked good. Any other interpretation of these messages was and is in error and I apologize for any offense or inconvience this may have caused. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just give me credit, a cut of the take, some token of your esteem...SEND ME YOUR FINISHED WORK! Also, give credit for any pictures or sounds--either to me or the original authors. You MAY distribute this WAD. Please include this text file. Anybody out there wanting to include this on a collection CD had better give ID Games their cut or I'll be glad to be part of a class action suit. Written permission is required for all use if you're going to turn a profit...and you won't get it unless ID is right in there! * Where to get this WAD * CompuServe.