August 15, 1999 ......... Brooklyn, NYC ---------------------------------- FILE TITLE: sqwalkr.WAD MAP NAME: SquonkWalker AUTHOR: Tom "Mr.DooM" Sanner MODIFIED BY: Squonkamatic for the People!! EMAIL: snyland@earthlink.net URL: http://aqua.macquakeinfinity.com MQI Public Hotline Server: 208.132.136.220:5555 AquaQuake QuakeWorld Server: 208.132.138.99:27515 DESCRIPTION: Mr.DooM's "NukeWalk.WAD" for DOOM2 deathmatch, represented as a spawnSQwad - your goal is to achieve the highest "KILLS %" possible and exit alive. The map has lots of nukeslime ... I like slime :-]-~ ---------------------------------- GAME: DOOM2/Final DOOM MAP: 01 SINGLE PLAYER: yes COOPERATIVE ENGAGEMENT: "enabled" DEATHMATCH: certainly DIFFICULTY SETTINGS: heavens no NEW TEXTURES: none NEW SOUNDS: not any more - sorry!!* NEW DEMO: no KNOWN BUGS: notta ----------------------------------- EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2 BASE: 10pak2-01.WAD ["NukeWalk"] by Tom Sanner aka Mr.DooM --> used with consent MODIFICATION DURATION: 6 hrs including one old version that crashed [sorry all] ----------------------------------- NOTES: If you are familiar with my other DOOM2 spawnWADs you know what to expect from this: a World of Shit. Think you're tough? Think you can kick any DOOM map out there? Well try to last ten minutes in this sucker before fleeing in abject terror .... this is essentially an impeccibly balanced deathmatch map that I have re-defined for single player use by sticking one of those monster spitting heads of John Romero in the middle of everything, and is more or less meant to simulate a DM/FFA experience against a bunch of badass mofos who just happened to be skinned and armed like D2 monsters ... This version is also sort of an attempt to redeem myself for making a previous edit that had a crash bug in it and was stupidly used to start off a whole 32 map replacement WAD I got a bunch of nasty emails about .... just goes to show ya that it pays to have someone else playtest your work before you release it. *Also, there WERE "new" sound patches included with the original WAD, but HellMaker would not retain them once the original map has been altered ... oh well, enjoy!! THANX TO: Mr.DooM for his original work; Opulent for all his help and encouragement; DogStar for hiring me [yay!!]; the cdrom.com dudes for posting my work; numb for not killing me during the QW server nonsense; Ricardo Sheets for letting me play Q2 DM's on his sys; Lucid for forgetting about that $20 I borrowed; TheOverlord, Nail and ME for being cool on our HL server; Zorak for being Zorak; Lee Marvin and filmmaker John Boorman for their "Walker" character from "Point Blank"[1967]; and idSoftware for making the games that have brought us all together .... kinda makes you proud to be a part of it all ... AUTHORS may use this as a base for new work so long as MrDooM gets credit for his original work and you mail ME a copy of your results ... please do NOT place this or ANY of my game levels on hard storage format media for redistribution for profit - NO MONEY!! ----------------------------------- OTHER SQUONKERMAPS FOR YOUR CONSUMPTION: squd1 [DOOM1/Ultimate DOOM sp/dm/coop] squd2 [DOOM1/Ultimate DOOM sp/dm/coop] squonk [DOOM2 sp/dm/coop, 6 levs] SQ2 [DOOM2 sp/dm/coop, 32 levs] spawnSQ2 [DOOM2 sp/dm/coop, 32 levs] thePits [Quake2DM5 for DOOM2 sp/dm/coop] [well, sort of :-]-~ klendathu [DOOM2 sp/dm/coop] cesspool [DOOM2 sp/dm/coop] Life'sA_ : An Homage to DAJAN [DOOM2 sp/dm/coop] SQabala the 13th [DOOM2 sp/dm/coop] aquaq2 [Quake1 sp/dm, 12 levs, including those below] deadsq2 [DOOM2 Map07 for AquaQuake1] swamp [Quake1, sp/dm] marsh [Quake1 sp/dm] bog [Quake1 sp/dm] pond [Quake1 sp/dm] isthmus [Quake1 sp/dm] tarawa [Quake1 sp/dm] deepend [Quake1 sp/dm] squonkertank [Quake1 sp/dm] All are availible from cdrom.com, my website, our HL sever, or by emailing me. ------------------------------------ Visit the AquaQuake Vault for more idFPS game levels of all descriptions at http://aqua.macquakeinfinity.com ----------------------------------- SQ081599