@@@ @@@ @@@ @@@ @@@ @@@ @@@@@@ @@@ @@@@ @@@@ @@@ @@@ @@@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ @@@ !!! !!@ @@@@@ @@@ @@@@@@@@ @@@ @@@ @@@ @!! !!! ::! !!! !!@ @@ @@@ @@@@@@@@ @@@ @@@ @!! !!!:: ::: ::: ::! !!!!! !@@ @@@ !!! !!! !:: ::: :: :: ::: :::! !!@ @!! !!: ::: :::::: ::: :::: ::: ::: ::! !:: :::::: :::::::: ::: 10/21/95 ============================================================================= Title : THE ENTRYWAY 2.1, 1st Level in The UNHOLY Series Copyright @1995 by John Walker IV Author : John Walker IV for DOOM II E-mail Address : unholy@primenet.com Other Files by Author : UNHOLY02.WAD; UNHOLYD1.WAD : 31 levels to come in this Series (hopefully). Misc Author Info : DOOM fanatic... SPC in the US Army (92y) Unit Supply Specialist Additional Credits : My wife for her patience. : Paul Sterud for putting up with my anoying calls: "Dude, check out the wad now, I added another texture!!!" : A guy nicknamed ||BARON|| who I met on IRC (my first playtester who was a complete stranger). : John W. Anderson for the disclaimer. : All the authors for all the editors and other utilities I used for creation. : Everyone at Id Software for allowing people like me to create my own world! Not to mention a great game! Hip Hip ... Description : You're not a space marine, not yet... Just last week, you received a message via secret channels that you were to report to the "Axe" chapter of marines ASAP for inprocessing. You're blood was pounding. As an initiation, you're fellow marines decided to initiate you by sending you to an abondoned castle back on Earth. All you had to do was survive the night while they hunted you down like an animal... Or so everyone thought. Unknown to you or your comrades, the abandoned castle was actually a hiding place for the leftover demons from "The Cleansing" (the historic name for the events that happened in Doom2). You found yourself fighting for your life from the start, and as you made your way through the castle, you eventually came across the bodies of you campanions, or what was left of them after the hell knights where finished. Make your way through the "Entryway" and destroy all the evil you may find within. Sure you could run back to base and get reinforcements, but then you just couldn't live with yourself as a real, hard-core space marine.... The level is meant to look like one single building. You might just notice the attention to detail I tried to take into account when creating the level. The outside of the building and anything else that might be exposed to weather has a stone, brick, or bronze texture. BUT, close inspections of the brick textures will show that those openly exposed to the outside are beaten and falling apart, while those inside the building still look new. Nothing much, but I though it was kind of clever :) Also, look how the outside walls above the red key are lower than the cage sections. Again, nothing much but I thought that was clever too. Instructions : Put UNHOLY01.WAD in your DOOM 2 directory, type "doom2 -file unholy01.wad -warp 01 -skill <#>" Yes, it really is that easy! But, if you still don't get it, there is a batch file included that will do it for you. Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form--now, then, henceforeward in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person-- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then too damn bad. Don't come cryin' to me. ============================================================================= * Play Information * Episode and Level # : Map01 Single Player : Yes : Tested fully Cooperative 2-4 Player : Yes : Tested very little with 2 players Deathmatch 2-4 Player : Yes : Tested very little with 2 players This is not recommended for less than four players, and even then I would take out the monsters. Difficulty Settings : All New Music : Yes : Enter Sandman by Metallica! New Sounds : No : Look for some to come soon. New Graphics : Yes : Finally, I figured it out and got a good editor. I should now have no problems putting in any graphic I want! With the dehacked patch, this game gets really bloody! Demos Replaced : No : Maybe later. If someone knows how I can put an lmp into a wad file, let me know and I'll add some. For now though, there is a seperate .LMP included with this package. * Construction * Base : New level from scratch, Millions of revisions. Build Time : A really, really, really, really, really long time. Most of my life at the age of 21, and still going. Editor(s) used : WADED 1.87 by Matthew Ayres. Other Utilities : DOOM II by id Software (textures) RMB 2.1 by Jens Hykkelbjerg (made it faster) NWT 1.3 by TiC (exporting and importing graphics) DEHACKED 3.0a by Greg Lewis (for making all the blood and gore) DOOMVIEW Special Edition by Russel Wronski (looking for graphic names) NEOPAINT 3.1g by The NeoSoft Corporation (minor editing of graphics and saving files with Doom II palette) PAINTBRUSH by Microsoft (major editing of graphics) Known Bugs : There is edge overload in a place you'll probably never goto, so I'm not gonna tell you and hopefully you'll never notice. Any suggestions on how to fix this? ============================================================================= * The UNHOLY Series: The Entryway Revision History * Ver Date Filename Notes v1.0 08/01/95 UNHOLY01.WAD First release for Doom 2. v1.2 08/05/95 UNHOLY01.WAD Finally got that damn "Unholy was here texture" to work. I was about ready to give up when DCK saved the day! Although, I had to run it in Windows mode and I messed with my config.sys and stacker got screwed up, and almost had to format my hard drive, and a smoked a carton of cigarettes in the process..... v1.3 08/14/95 UNHOLY01.WAD Added recommendation list to text file. Found the bug (Overload). Added a title screen that can be used in all my future levels. V1.4 10/14/95 UNHOLY01.WAD Added the Unholy design at the top of this text file. Also, finally added a story, somewhat... v2.0 10/15/95 UNHOLY01.WAD Finally, a major revision. I changed the exit room to look like the en- trance of the next level. I plan to do all my levels like this to give the player a feel of one continuous adven- ture. Let me know what you think... v2.2 10/20/95 UNHOLY01.WAD Re-added the graphics. Now that I can do it with ease, I'll have more later in future levels. v2.5 10/22/95 UNHOLY01.WAD Added Enter Sandman. Don't know how well it fits the level, but it was that or Closer by Nine Inch Nails. I also added the dehacked patch that makes the game so bloody :) ============================================================================= * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Heck, id allowed me to create my own levels in the first place, who am I to horde this to myself. If you do, however, use this level as a base, you are required to send me a copy of the revised WAD. You MUST distribute this WAD, provided you include this file, with NO modifications. You MUST distribute this file in any electronic format (BBS, Diskette, CD, etc) for NON-PROFIT purposes, as long as you include this file intact (for instance, you may include it on a CD that comes free with a book or magazine). You MAY NOT distribute this WAD on any commercially released CD collection, any shareware CD, or any other CD for which you charge a fee of any sort without my prior permission. If you do, I will pursue all legal means available under copyright law. ============================================================================= * Other WADs recommended by the Author * - The Church of Doom II (CHURCH.WAD) by Virgil Itliong (virgil@austin.ibm.com) I'm not quite sure why this was called church.wad and not grave.wad, it's more of a cemetary than anything else. Great construction in this wad, including features such as a musoleum with a chaingunner...some- where, people burning at the stake, a church (small), and the most awesome exit I've ever seen. This wad is simply great. Oh, BTW, as soon as I contact the author, don't be surprised if you see that same sky texture in one of my future levels. ============================================================================= * Where to get this WAD * WWW: http://www.primenet.com/~unholy/main_doom.html http:// FTP: ftp.cdrom.com (somewhere under .2/idgames) and mirrors BBS: The Coffee Cup (520)459-2647 If you know another place to find this file, let me know so I can add it to this file. (This text file was originally provided as AUTH_WAD.TXT v1.2 with DEU 5.1.) ============================================================================= * Important Notes on Gameplay * DO NOT USE GAMMA CORRECTION! I do not make my levels at all dark, and if there is a dark area, it is meant to be that way. The best thing to do is when you first start the level, turn gamma correction off and adjust the brightness on you monitor until you get that "rustic" feel. The first room should be a little dark so don't make it too bright. Trust me, this will make the level look ***SO MUCH*** better. Have fun!