This new style of playing doom has been invented recently to give live to a new Doom Honorific Title - the "Doom2 Pacifist". There are currently 13 people who hold this title (click here to download their exams).
In a valid recording the player has to start from scratch and play until the level is finished (i.e. the endscreen is shown). This endscreen must be visible for at least 5 seconds. Do not use the [pause] key for more then two times during a recording. In the case that two recordings have the same run time, one with pauses, one w/o, only the pause free recording will be kept. The player might die during a recording ONLY immeditially after doing a DHT dance or when exiting. The recording must be the product of normal gameplay, absolutely no cheats are allowed. Read some more details if you are not sure what is considered cheating. For the miscellaneus section in which interesting recordings are kept, even cheated recording are valid as long as the player claims correctly how the recording has been produced (e.g. played with doom V1.9 and edited with lmpc).
The following table summarizes all the lmps in this collection. If you click on the date of the first recording (fourth column), it will download that "classic" lmp. If you click on the time of the fastest recording (sixth column), it will download this lmp.
File name of the recordings is of the form: pa(map number)-(time in mmss).lmp. However, the dash is eaten up for recordings longer than 9:59.
You can download all the lmps in this collection, 200 kB zipped, 1.5 MB
uncompressed) by clicking below.
If you want to view more than two of these recordings,
this is the way to do it.
Download entire collection (195 kB)
|First lmp by||Date||Fastest lmp by||Time||Comments|
|01||Easiest||Simon Widlake||Apr 25 1995||Thomas Pilger||
|This level is trivial in Pacifist style.|
|02||-||uncompleted||-||ucompleted||-||This looks impossible, many sergeants and very little health.|
|03||Medium||Robert Reevy||Mai 30 1997||Robert Reevy||0:39||Lot's of armor, health and the blur sphere make it possible.|
|04||-||uncompleted||-||uncompleted||-||This looks impossible, many chaingunners and sergeants, with no armor and very little health.|
|05||Hard||Istvan Pataki||Mai 31 1997||Thomas Pilger||0:37||A tough map, especially if you do not even take the megaarmor.|
|06||Hardest||Kai-Uwe Humpert||Jun 11 1997||still fastest||6:39||Just watch it!|
|07||-||uncompleted||-||uncompleted||-||Impossible by construction.|
|08||Easy||Richard J. Sham||Mai 28 1997||Andy Badorek||0:30||Beeing invulnerable most of the time, the only problem is not to get stuck.|
|09||Hard||Peo Sjoblom||Jun 02 1997||Andy Badorek||
|You got to be a real slalom expert to reach the yellow key.|
|10||Medium||Steffen Udluft||Mai 28 1997||Steffen Udluft||0:39||The major problem is to find the right way through this complex level. (Steve Terry has done it first, but his lmp doesn't playback. Please mail me if you find a way to get it going.)|
|11||Hardest||Thomas Pilger||Feb 19 1998||still fastest||0:53||The main problem are the two imps blocking the last switches. In Thomas' incredible fast recording everything looks easy, but watch the first nearly sucessful try Kai-Uwe made in 1997 for the proposal.|
|12||Hard||Istvan Pataki||Mai 31 1997||Thomas Pilger||0:45||The problem is to hit all the switches behind the cacodemons.|
|13||Hard||Istvan Pataki||Jun 12 1997||Steffen Udluft||
|You have to convince a "friendly" monster to kill all the imps blocking the yellow key. Watch how Istvan "tamed" the cacodemon.|
|14||Hard||Istvan Pataki||Jun 03 1997||Thomas Pilger||1:07||Without the jump tricks Istvan invented for COMPET-N it would be impossible, even with them it's a hard level.|
|15||Easy||Steffen Udluft||Mai 27 1997||Thomas Pilger||0:39||You can do the conventional jump to the switch or press it from below. The latter solution is the faster one if you do it w/o the radsuit like Thomas ...|
|16||Easy||Steffen Udluft||Mai 27 1997||Thomas Pilger||0:45||The most critical part is to pass the two spectres at the red key.|
|17||-||uncompleted||-||uncompleted||-||The end sequence alone makes this map absolutely impossible.|
|18||Easy||Istvan Pataki||Apr 24 1996||Thomas Pilger||0:25||Another classic pacifist map, first done by Istvan as a COMPET-N speed entry.|
|19||Medium||Peo Sjoblom||Jun 01 1997||Thomas Pilger||1:03||There are three very different ways to play this level: press the first switch by running a fulminant slalom through the imps; let the arachnotron kill those imps; or play it the easy way by passing the candle barrier (using this new discovered route the level is EASY).|
|20||Easy||Steffen Udluft||Mai 27 1997||Thomas Pilger||0:46||A nice level to play pacifist, you can choose many ways to the exit.|
|21||Medium||Steffen Udluft||Mai 31 1997||Andy Badorek||
|In this map the spectres are a pacifists best friend, they serve as transparent shields and are able to kill the nasty sergeants. Istvan did this map on nightmare.|
|22||-||uncompleted||-||uncompleted||-||In principle this map should be possible, because all blocking monsters may kill each other - but be sure they will kill you first!|
|23||Hard||Patrick Martin||Mai 30 1997||Andy Badorek||0:58||If you prevent the wall from going down and trapping you within the herd of demons you can make your way through without beeing too much of a slalom expert.|
|24||Hard||Andreas Kren||Jun 08 1996||Esko Koskimaa||
|Anthe's first pacifist recording which he did for COMPET-N has been a major inspiration to propose the pacifist title. It is really worth watching how the strategies for COMPET-N changed to pacifist! Most DHT6 players followed his route quite closely. Watch this remarkable exception.|
|25||Medium||Andreas Kren||Jun 01 1997||Thomas Pilger||0:59||If you don't like to do Anthe's jump to the megasphere you must convince the monsters to shoot the blocking barrels for you.|
|26||-||uncompleted||-||uncompleted||-||It looks impossible to reach the red key.|
|27||Easy||Laszlo Magori||Sep 20 1996||still fastest||0:16||A very fast one if you make the arch-vile cooperate. It's also possible on the conventional route.|
|28||Easy||Steffen Udluft||Mai 27 1997||Andy Badorek||
|If you know the right route through that level you can play it invulnerable most of the time without too much danger of getting stuck.|
|29||-||uncompleted||-||uncompleted||-||Blocked and impossible to survive.|
|30||-||uncompleted||-||uncompleted||-||Impossible by construction|
|31||Easiest||Michael Kren||Nov 01 1995||Adam Hegyi||
|This level is trivial Pacifist style.|
|32||Easiest||Steffen Udluft||Mai 26 1997||Adam Hegyi||0:26||Not as trivial as 01 and 31 but also very easy, just let cybie shoot the Keens.|