The DOOM Pacifist Collection This page was created and is maintained by Steffen Udluft Version 2.0: Feb 21 1999 Table of contents: * What is Pacifist style? * Comparison with other styles. * About this collection. * Which recordings are valid? * The lmp collection with summary table * See also: o the DOOM2 Pacifist Collection o a primitive text version of this page (if your browser can't handle tables). What is Pacifist style? Pacifist style is finishing a DOOM level in Ultra-Violence without harming any monster. That is: no boxing, chainsawing or shooting at monsters, not even shooting barrels that do explode next to monsters, not even pressing switches that activate crushers harming monsters. But it is allowed to make the monsters fight each others, if they are so stupid and agressive, well that's their problem. Note: Even a pacifist cannot always avoid telefrags. This new style of playing doom has been invented recently to give live to a new Doom Honorific Title - the "Doom Pacifist". There are currently 17 people who hold this title (click here to download their exams). Comparison with other styles. There are two major aspects in pacifist: one is to make the monsters fight each others very much like in Tyson, the other is to run slalom through crowds of monsters without fighting them as often required when playing under PAR or for COMPET-N speed entries. In some aspects pacifist is more difficult than Tyson, because you don't even can use pistol or fist to get rid of monsters, on the other hand you are not forced to kill all of them. About this collection. The collection consists of three types of recordings. The first, the fastest and miscellaneus. As said before the "Pacifist" is a rather new style of dooming, thus all the first recordings have been collected. The first is not always the best, so the fastest recordings are collected too. And if there exist a paticularly interesting recording of a level it will find its way to the collection even if it is slower. If you know of any older, faster or interesting recording, be sure to send it to the new COMPET-N incoming directory or directely to me (the ultimate goal would of course be to do an uncompleted map for the first time!). Which recordings are valid? In a valid recording the player has to start from scratch and play until the level is finished (i.e. the endscreen is shown). This endscreen must be visible for at least 5 seconds. Do not use the [pause] key for more then two times during a recording. In the case that two recordings have the same run time, one with pauses, one w/o, only the pause free recording will be kept. The player might die during a recording ONLY immeditially after doing a DHT dance or when exiting. The recording must be the product of normal gameplay, absolutely no cheats are allowed. Read some more details if you are not sure what is considered cheating. For the miscellaneus section in which interesting recordings are kept, even cheated recording are valid as long as the player claims correctly how the recording has been produced (e.g. played with doom V1.9 and edited with lmpc). The Collection: The following table summarizes all the lmps in this collection. If you click on the date of the first recording (fourth column), it will download that "classic" lmp. If you click on the time of the fastest recording (sixth column), it will download this lmp. File name of the recordings is of the form: pa(map number)-(time in mmss).lmp. However, the dash is eaten up for recordings longer than 9:59. You can download all the lmps in this collection, 200 kB zipped, 1.5 MB uncompressed) by clicking below. If you want to view more than two of these recordings, this is the way to do it. Download entire collection (200 kB) Level DHT6 First lmp Date Fastest lmp Time Comments Rating by by Dec Very easy, especially e1m1 Easiest J. Mathies 13 Thomas New! with Ultimate DOOM 1994 Pilger 0:09 E1M1 wad. Mai The only problem is e1m2 Easy Robert 24 Andy New! pressing the end Reevy Badorek 0:30 1997 switch. It is possible to clear that map room by room because there Feb are enough imps and e1m3 none Steffen 26 still 24:11 demons to kill the Udluft fastest soldiers and 1998 sargeants. You have to act very carefully and save every piece of health. Adam's record shows a Mai new jump trick, e1m4 Easy Robert 24 Adam Hegyi New! invented by Rudy Reevy 0:16 Jurjako. Watch also 1997 Andy Badorek's record using the old route. The dark end room has Feb been considered e1m5 none Andy 21 still 8:41 impossible, until Badorek fastest Andy invented a nice 1998 strategy to clear the way to the exit. The beginning seems not so hard, but if e1m6 - uncompleted - uncompleted - you think of the end in which usually rockets are used to clear the way ... Too much sargeants and tiny corridors to e1m7 - uncompleted - uncompleted - run through, but it might be possible in the same manner as e1m3. A very interesting map for pacifists. Jun Both barons of hell e1m8 Hard Patrick 03 Mike 3:59 must be dead to Martin Toliver 1997 finish this level, watch how this is to be done. Although this map is crowded by soldiers Nov and sargeants it is e1m9 Hardest _Steffen 27 still 1:52 still possible. Watch Udluft fastest 1998 also Yonatan Donner's original and ultra-fast recording. Mai The difficult part is e2m1 Medium Robert 24 Andy 0:46 to pass all those Reevy Badorek demons to reach the 1997 blue door. Sep Very easy and already e2m2 Easy Simon 14 Patrick von 0:15 played pacifist for Widlake Massow COMPET-N speed 1995 records. Mai The difficult part is e2m3 Hard Steffen 26 Andy 0:47 to find a way through Udluft Badorek 1997 the pillars. The main problem is to reach the exit switch, which is guarded by two imps. Note that S. J. Sep Stevens first e2m4 Medium S. J. 17 Andy 0:48 recording doesn't Stevens Badorek 1995 exactely match the pacifist-rules, but I think that can be excused due to it's age (two years older than these rules). Feb Reaching the normal e2m5 Easy Michael 21 still 0:33 exit is trivial, Andy Kren fastest Badorek has played it 1996 to the secret exit. Jun Many narrow passages e2m6 Hardest Kai-Uwe 12 Andy New! in this map. Experts Humpert Badorek 2:34 skill and patience 1996 are required. There exist two very different ways to play that level. The fast one is just to run through taking Mai all or only the e2m7 Hard Robert 24 Andy 0:50 yellow and red keys, Reevy Badorek 1997 with a very high risk of getting stuck, the other one is to let the two barons kill almost all blocking monsters. Lost souls are not e2m8 - uncompleted - uncompleted - the kind of monsters which can kill a cyberdemon. Jun Pacifist is no e2m9 Easy Eelco de 15 Thomas 0:07 challenge but only Vries Zajic 1995 natural in that map. This is impossible, the floor is to e3m1 - uncompleted - uncompleted - narrow to pass the demons and there seems to be no way to lure them out. Jun e3m2 Easy Eelco de 14 Adam Hegyi New! As e2m9, just run Vries 0:14 through. 1995 Mai All blocking monsters e3m3 Medium Robert 24 Andy 0:32 can be passed, if you Reevy Badorek 1997 are fast enough. The two invulnerabilitys make Mai it possible to e3m4 Hard Robert 27 Andy New! survive in the Reevy Badorek 1:00 1997 crowding monsters. A nice map do play pacifist. Mai Passing the imps in e3m5 Medium Robert 24 Andy 0:27 the last floor is the Reevy Badorek 1997 only problem here. Jun The way to the secret e3m6 Easiest Eelco de 13 Adam Hegyi New! exit is trivial, who Vries 0:06 is able to reach the 1995 normal one? Mai The floors are broad e3m7 Easy Robert 24 Adam Hegyi New! enough to pass all Reevy 1:03 those demons and 1997 cacos. A very interesting level, you must Jun paralyse the spider. e3m8 Hard David 08 Steffen New! This funny demo shows Derrick Udluft 1:07 1995 what it means to stand "inside" the spider. e3m9 - uncompleted - uncompleted - Impossible like e3m1. A couple of highly dangerous sargeants, e4m1 - uncompleted - uncompleted - allmost no health and armor and very little maneouvering space. A very hard one Jun played at incredible e4m2 Hardest Yonatan 05 still 0:52 pace! The Winterfeldt Donner fastest 1997 jump is the least problem in that map. Mai The only problem is e4m3 Hard Robert 24 Andy 0:45 to survive the very Reevy Badorek 1997 last room. Mai If the e4m4 Medium Robert 24 Andy 0:45 invulnerability would Reevy Badorek last a bit longer it 1997 would be so easy ... A funny scene when Jun playing this map is e4m5 Medium Yonatan 02 Andy New! to push the lost soul Donner Badorek 0:41 1997 through the narrow floor. There are dozends of reasons why this is impossible, one of e4m6 - uncompleted - uncompleted - them is that the cyberdemon must be dead before you can reach the exit. Mai A nice map for e4m7 Medium Robert 24 Peo Sjoblom 0:19 playing pacifist, Reevy many different routes 1997 are possible. This map is great fun for tyson fans. It's a nice example, that spectres and barons Jun of hell are very e4m8 Hardest Patrick 19 Steffen 2:30 useful monsters to Martin Udluft get rid of those ugly 1997 sargeants and imps. Did I mention that the spidermastermind has to be dead to finish that map? There exist a dozend of different routes Mai to play pacifist in e4m9 Medium Robert 25 Andy New! that map, check out Reevy Badorek 0:13 1997 the DHT pacifist directory to see some. ------------------------------------------------------------------------ This collection may be updated every couple of months, if and when better recordings come in. ------------------------------------------------------------------------