=========================================================================== Advanced engine needed : ZDoom (tested with 2.2.0 and 2.4.1) Primary purpose : Single play =========================================================================== Title : SLUT Filename : slut.wad Release date : February 4, 2010 Author : TimeOfDeath (Chris Balch) Email Address : thelastbreathofthedying@yahoo.com Other Files By Author : Drown in Blood (dib28a) map01,03,04,05,09,22,23, 26,27,28 2sector map07 sloth rjsloth masterjumps map06 (co-author) SMEDLEY SQUANE chips19 (Chip's Challenge remake) FLANAGAN dekutree (Zelda remake) LOINK TOM19 sloth0409 uuhhtod Misc. Author Info : 27 years old myspace.com/timeofdeath timeofdeath.wrvids.com youtube.com/timeofdeath video.yahoo.com/people/5525124 mariokart64.com/smknonnbt/chrisbalchntsc.htm mariokart64.com/smk/profile.php?pid=191 Description : Warning - contains a sprite of a nude woman. SLUT is a remake of the mission "Surface Call" from Half-Life Decay (extra coop/single-player missions that come with the PS2 version of Half- Life). I built the map by loading the Half-Life mission on my tv, counting floor tiles and estimating floor/ceiling heights, and using only IWAD textures/flats to try to mimic the Half-Life textures/flats. All of the rooms that have square tile floors are almost exactly built to scale as the rooms in Half-Life. The outdoor areas and the pink factory were estimated. Gameplay is almost identical to the Half-Life Decay mission. The Siren acts as a scientist, but the dialog is different. Monster placement is identical to the Half-Life mission, except the cacos were added just for fun. There are only two enemies in the Half-Life mission. The monsters you face and the weapon you use depend on the skill setting you choose. This map requires jumping and was intended to be played without crouching and no bfg-aiming. Also, keep in mind that you can break crates with your crowbar in Half-Life to reveal health and ammo... Additional Credits to : id Software - Valve - Gearbox Software - Sierra - Author of the mission "Surface Call" from Half- Life Decay for PS2 - Authors of the programs I used - Diablo and Wraithchilde for Sirens.wad - Creaphis for music - Eli Litwin for music - David Guetta for music - gggmork for help with the moving platforms and recording demos - Fisk for script help - Super Jamie for script help - =========================================================================== * What is included * New levels : 1 Sounds : No Music : "It's for you" by Creaphis Title and Intermission music "Baby When the Lights Go Out" by David Guetta When the map starts "The Final Sarcophagus of Darkness" by Eli Litwin When the first monsters spawn "Left Ventricle, Seminal Vesicle" by Eli Litwin After the moving platforms room Graphics : SKY3 from Doom.wad Some sprites from Sirens.wad Dehacked/BEX Patch : Yes Demos : Included in zip * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Skill 1 and 2 - SSG against revenants, chaingunners and cacos Skill 3 - Rocket launcher against archviles, arachnotrons and cacos Skill 4 and 5 - BFG against cybers, archviles and cacos * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : Doom Builder 1.68, XWE 1.16, WhackEd2, Paint Shop Pro 7, Paint Known Bugs : The moving platforms will stop moving if you stand in front of them - press the switch again to reset them. * Copyright / Permissions * Authors MAY use this map as a base for modification, as long as you give credit to the original Half-Life authors and Half-Life Decay authors and me for building the remake. You MAY distribute this file for free, provided you include this text file, with no modifications. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com http://doomedsda.us