=========================================================================== Title : 10x Filename : 10x.zip Release date : 15th June 2008 Author : Cutmanmike Email Address : mikehill2005@gmail.com Other Files By Author : Various. Misc. Author Info : Is bored Description : 10x multiplies the amount of doom enemies by, you guessed it, 10. Enemies explode into multiples of ten as soon as the map starts. Due to collision problems, you are able to walk through monsters. Most monsters projectiles pass through each other, making it harder. Ammo on the map is also timesed by ten. Don't try this on NUTS maps! The WAD was based on a Serious Sam mod called Parse Error. Additional Credits to : No one! HA! =========================================================================== * What is included * New levels : No Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No (DECORATE only) Demos : No Other : No * Play Information * Game : Doom or Doom II Map # : Any that doesn't rely on scripted monsters or something. Single Player : Yes. Cooperative 2+ Players : Yes. Deathmatch 2+ Players : Yes. (If you're weird and allow monsters in deathmatch) Difficulty Settings : No, monsters are always multiplies by 10. Source Port : ZDoom or GZDoom and hopefully SkullTag. * Construction * Base : From scratch. Build Time : 2 Hours tops. Editor(s) used : SlumpeD. Known Bugs : Occasionally monsters will pretend to be dead, but will get back up when you shoot them. I have no idea what's casuing this but it's funny so I won't go nuts about fixing it. May Not Run With... : Anything that isn't called zdoom, gzdoom or skulltag. * Copyright / Permissions * Do whatever the heck you want with this one! * Where to get the file that this text file describes * http://www.doomworld.com/idgames/