Trench is NOT a gaming level - it is basically a utility level. Purpose: to help wad authors determine if the player will be able to make a jump or not. I often see this kind of request on RGCDE. Description: This is a level 1 for DOOM II. TRENCH.WAD can be used Single player, Cooperative and Deathmatch (Sometimes people might want to see how a jump looks from the side) I could not help but add a nice texture (credit to MicroProse) and some nice music (credit to Queen) and a sound (credit to Raven&ID) Level contains no demos. Operation: Switch with red arrow will lower the opposite side of trench all way down. Switch with green arrow will raise it in increments of 32. Thus, one may vary the difference of jumping height. The texture used allows to determine quickly the height difference. Total depth is 512, each square is 64. Trench width changes in 32-point increments, from 32 to 512. Again, floor texture allows easily to determine the width used. To facilitate more accurate jumping, guiding 'rails' are provided. The runway length is also easily determined using floor texture. For your convenience, a teleporter is placed in the trench corner for easy exit. Oh, and if you get sick of jumping, go and slug it out with a cyber! Hope that you'll find this wad helpful.