Please note, that this utility has been rewritten from scratch and the information that you find on the zdoom wiki will not be accurate. Please read for the major changes in this tool. author: Samuel Villarreal (Kaiser) contact: svkaiser@gmail.com aim: kaiser6464 website: http://kaiser.startan3.com/ usual hangouts: doomworld.com, newdoom.com usual IRC hangouts: #zdoom, #dmclub, #jetsons @ OFTC.net Known Issues: The compiler screws up the choices for any particular NPC if you specify a yes/no text before specifying a link, give, or log option. So basically to get around this, make sure you add the data for the give, link and log information before you specify information for the yes/no and choice fields. I'll probably look into this sometime in the future but it depends if this can be easily resolved. KSSC is a script compiler for Rouge Software's Strife with support for Vavoom, Zdoom and SvStrife. To compile a script, drag and drop a text file on KSSC.exe to compile it into a binary lump file. Output file will be the named whatever your input file is. To use the script for your wad, rename the lump to SCRIPTXX where XX is the number of the map you want to use it on. For example if you wish to use it on Map02, then rename the script to SCRIPT02.lmp. Simply import the lump into your wad after your done renaming. In scripts, they are stored as dialog blocks for a NPC, each NPC can have multible dialog blocks, and each block sets the text, name, choices etc for that NPC. Each dialog block is divided into two sections: NPC info and Choice info. NPC info is used for the name, voice, panel, item thats droped, and dialog text for the NPC. While the Choice info describes the various choices, items to check/buy, and used to jump to the next dialog block. When a NPC jumps to the next block, it displays another set of text/info for the NPC. Refer to the KSSC wiki page at http://zdoom.org/wiki/index.php?title=KSSC_and_Strife_Dialog_Scripts ===============Changes======================== The major change in this version is the change in the scrpting syntax. Here are the major changes: KSSC will begin checking for tokens, ONCE the ACTOR token is specified, followed by the Conversation ID, afterwards it begins checking for the NPC information. Comments can be made by adding a pound sign '#' which everything following that line will be ignored. NPC tokens: DROP - Mobj ID of the item to drop when killed IF_ITEM - Item to check IF_ITEM2 - Alternate Item check.. not used in Strife IF_ITEM3 - Same as IF_ITEM2 GOTO - Dialouge to jump to if IF_ITEM passes NAME - Name of NPC (16 character limit) VOICE - Voice file to play (8 character limit) PANEL - Panel to display (8 character limit) DIALOG - Text to display (320 character limit) When defining choices, they no longer require brackets, instead, you must type the token CHOICE, then afterwards begin entering the choice options. Choice tokens has changed as well, here are a list of the new choice tokens: GIVE - Item ID to give to player once this choice is selected. If not used, use -1 as the ID TEXT - Choice text display LOG - Log # to give YES - Text displayed on hud when selecting choice NO - Text displayed when the choice fails (no money or missing item) COST - The item required to proceed with the choice. To specify the amount of that item, you must add a * sign follwed by the number of that item to check for. Example: 168 * 25. This means to check for 25 gold coins. NODISPLAYCOST - Same as COST except the choice text will not display the 'FOR #' that follows after the actual choice text. ALTCOST - Same as COST, not used in Strife. LINK - Next block to go to when choice succeeds. To end a CHOICE block, you must type a semicolon to end the choice block. To end a NPC block, you must type END to end the NPC block. Example: ========================================================================= ACTOR 27 DROP 301 NAME "TESTMAN" IF_ITEM 160 GOTO 3 VOICE "HA000" PANEL "PA000" DIALOG "I see. The only way out is past the control center, which is to your right after you step out of the tavern. But that place is always locked up tight. You will need to talk to a higher offical to give you clearance." CHOICE GIVE -1 TEXT "I see. Where is this official?" YES "_" LINK 2 ; CHOICE GIVE -1 TEXT "Are you human?" YES "What does it look like? Sheesh..." LINK -2 LOG 1000 ; CHOICE GIVE 160 TEXT "SHADOW ARMOR" COST 168 * 13 LINK 1 YES "HERE YOU GO" ; CHOICE GIVE 169 TEXT "Give back shadow armor" NODISPLAYCOST 160 * 1 LINK 1 YES "HERE YOU GO" NO "hey! You haven't bought it from me yet!" ; END ACTOR 27 DROP 301 NAME "TESTMAN" VOICE "HA000" PANEL "PA000" DIALOG "Second Block!" CHOICE GIVE -1 TEXT "Heh" YES "_" LINK 1 ; END ACTOR 27 DROP 301 NAME "TESTMAN" VOICE "HA000" PANEL "PA000" DIALOG "Nice Armor!" CHOICE GIVE -1 TEXT "Heh" YES "_" LINK 1 ; CHOICE GIVE 169 TEXT "Give back shadow armor" NODISPLAYCOST 160 * 1 LINK 1 YES "HERE YOU GO" ; END