Optimus Prime Skin Replacement for Player --------------------------------------------------------------------- 'More Than Meets the Eye' Included files: optimus.bmp h_optim.bmp Destination Model: player.mdl Author: Lucas Pope (Skywalker) with the exception of the gun and axe (by iD Software) Author e-mail: lupope@vt.edu Description: This is an original Optimus Prime skin for the player model. Gibs: h_optim.bmp head gib only. Notes: What can I say? Tranformers rule. A friend of mine suggested I do Optimus Prime, so I did. Unfortunately, the player model is less than perfect for a boxy Prime, so I took a few liberties here and there. It is set up to use shirt and pants color. The shirt color changes his 'cab' and the pant's color changes his arms boots, and helmet. It was designed with 'color 4 13' in mind and these (red cab, blue boots) are really the only colors that make it look like the real Optimus Prime we all know and love. Also, the lights on his cab are fullbright. It's hard to blend into the shadows with headlights. I didn't pay much attention to the head gib so it might look pixelated. To make it, I just took the original head and stretched it in 16 million colors, then converted it to the Quake pallette. I used Adobe Photoshop 3.0 for all the graphics, QuakeME 2.3 to import it into the player model, and Meddle 1.5 for final analysis because it seems to have more accurate texture mapping than QuakeME, and support for higher resolutions. Bugs: bugcount = 0 Thanks: to iD Software to Johannes Plass (plass@dipmza.physik.uni-mainz.de) for including a few of my skins in his top20skins compilation. everybody on my LAN who helps me 'test' the skins. Distribution notes: Since this doesn't include any models, you'll need a utility like QuakeME 2.3 to apply it to the player model. This .zip file may be distributed freely so long as it is unaltered. And please give me credit if you use this skin in any other distributions. Other than that, do with this what you will... |_(_)( lupope@vt.edu