-= levels/editing_examples =-

These levels explain Quake editing a bit and are intended
as an introduction to making levels and the .MAP format.

Some of the files here are .MAP versions of id's levels
(dm1 and jrbase). Some .MAP files might need a little
tweaking to work. More info on .MAP files can be found at


For an excellent introduction on how to design all sorts of
interesting Quake level elements, try


NOTE: first.bsp and tworooms.bsp only work with the test
      version of Quake. They are here for historical 
      reasons only.
      Name              Last modified       Size  Description

[DIR] Parent Directory 07-Jan-2016 05:29 - [DIR] architecture/ 23-Jun-2000 07:52 - [DIR] brush_groups/ 08-Jan-2016 06:21 - [DIR] id/ 23-Jun-2000 07:53 - [TXT] iddmmaps.txt 13-Mar-1999 19:00 1k [CMP] iddmmaps.zip 13-Mar-1999 19:00 200k [DIR] lighting/ 23-Jun-2000 07:54 - [DIR] misc/ 23-Jun-2000 07:54 - [DIR] nostalgia/ 23-Jun-2000 07:54 - [TXT] rotate.txt 12-Dec-1996 19:00 4k [CMP] rotate.zip 12-Dec-1996 19:00 152k [DIR] tricks_and_traps/ 23-Jun-2000 07:53 -