12/22/97 ================================================================ Title : Murder Inc. Filename : mrdrinc.bsp Author : Isaac Barry (aka Clorox) Email Address : isaac@surreal.com -or- clorox@surreal.com WWW page : www.surreal.com Description : single player Quake map Credits : me -- design Ken Alverson -- wqbsp Tim Wright -- arghLite Antony Suter -- rvis Ben Morris -- Worldcraft Iikka Kernanen -- textures (Level requires a 16 meg heap allocated to run. See instructions...) ================================================================ Backstory/Briefing: "Alright, Agent," the Colonel faces you, appraising. "The details of your mission have been intentionally vague up till now, owing to some concern we have regarding the security and resources of your current target." You register the pause, and the depth of the lines creasing the corner of her eyes. She's uncomfortable talking about possible weakness in military security. Continuing with a breath, "No doubt you're familiar with Calchem Inc?" Rarely are you surprised, but you're shocked to hear the name of one of the government's closest contractors as a possible target for your unique skills. You nod. "Three days ago the Security Council denied them a renewal on the contract for several bio-disruptive agents. Nasty aerosol chemicals, but they weren't packing the kind of long-term potency required by current operations. Of course, this brought disfavor to the Director of Calchem's BD facility. He had been considered one of the leading candidates for election to the Board. Now he's taken the Security Council's decision personally, and he's passed on some veiled ultimatums. Needless to say, we can't have our leaders and families being gassed to death without prior approval. Your task will be to infiltrate the complex and prepare one of his own gifts for the ex-Director. He is currently receiving a briefing, at Calchems's HQ, on his new role as the Head of Maintenance for the Commercial Aerosol Cheese manufacturing plant." She stops to look at the sandwich on her desk. "M.O.?" "Because of possible media attention that might taint Calchem's good-standing profile, we want this to appear an accident; a horrible leak contaminating the entire compound. But you needn't worry about the body count. If a leak is expected, they'll just decoupage the entire site rather than get anywhere near it." She sets her hands flat on the desk. "Get in and plant a gas canister in one of the closets in his offic. Any other questions?" "What kind of equipment should I expect to be outfitted with?" "The corporate tram you'll be using for insertion has built in hardware sensors, so you're going to receive a standard issue shotgun. It's the largest weapon the system will allow as personal protective armament without alerting local security forces." "A shotgun," you grumble. "I figured as much." ================================================================ Thanks to: Craig "Croweater" Hubbard & Jay "Shade" Wilson -- without whose inspiration I'd still be QA'ing rather than creating Nick Newhard -- wise elder to many a mapper; to me just some guy who still has my copy of The Stranger Alan Patmore -- not really for this map, but he's the lead designer on my current proj, so WTF! Rodd "Looks Good" Karp -- pushover betatester Bill "Crash" McClendon & Matt Sefton -- providing placces to peruse the good stuff Greg MacMartin -- the first professional guy that I DIDN'T know that offered solid criticism and encouragement Phil Co -- encouragement *** Karen Nelson -- My ever-understanding wife ================================================================ * Play Information * Single Player : Yes Cooperative : no Deathmatch : no Difficulty Settings : Yes New Sounds : No New Graphics : Yes (half dozen never-before-seen textures, 2 animated) New Music : No Demos Replaced : None * Construction * Base : 100% new Editor(s) used : Worldcraft 1.5b Known Bugs : texture slips Build Time : three/four weeks, along with other works Compile machine : P166 64MB RAM wqbsp Time : 681.0 sec arghlite (-extra) Time : 2590 s rvis (-level 4) Time : 77031 s brushes : 2321 entities : 723 lights : 284 I certainly hope people are still going to play Quake. Q2 is kickass, but it aint the BE ALL! :) ================================================================ ** Instructions/How to Use ** Put the .bsp-file into your id1\maps\ directory, launch Quake by typing: quake -winmem 16. WinQuake and GLQuake do not require this argument, since they run with 16 meg heaps by default. Type "map mrdrinc" from the console. ** Instructions/How to Use ** ================================================================ Author's note: This map was actually finished about a month ago, during a mad rush for me to get a job. I had been working as QA Point at Monolith Productions, and working on levels using their Direct Engine in my spare time. Unfortunately, the QA Point position was eliminated and I found myself looking for work. Thankfully I had that good old unemployment to fall back on while I relearned engines and editors, and began delving into the Quake world. I have plenty of aprecciation for id's work, firmly blazing into uncharted 3D territory. However, I must say that I was less than enthusiastic when I went from working with a Quake-killing engine to working with the year-old champion itself. Quake (technology) is awesome, and it's easy to criticize with hindsight. Ok, the original entity set is kinda lame, but I stuck with it in this level so that people would be able to play it without having to own any add-on packs. The current version of this map has been gone over once more since I found a job at Surreal Software with its help. I did this in an effort to provide the gaming community with another fun map. Maybe you still have a 486. Maybe you hate any game with a duck. For whatever reason you're still playing Quake, play this! Besides, you probably recognize that the sequel is still the same game, even though it is the best yet. * Copyright / Permissions * ==================It aint me baby=============================== This level makes heavy use of Iikka Kernanen's "original" textures. Some bear uncanny resemblances to Quake2 textures that have had their pallete adjusted. Could be coincidence, could be plagarism. All I know is they kick ass over many of the original Q1 set, and Iikka is a phenomenal designer. ================================================================ Authors may NOT use this level as a base to build additional levels, but they may rip out any of my original textures for use in their own work. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money without my explicit written permission! The admins of Walnut Creek CDROM are exempt from this, and may freely try to rob people of cash using this level as bait. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. Bottom line: If you paid for this, you got hosed!! * Where to get this map * ftp.cdrom.com and mirror sites.