10/2/97 ============================================================ Title : Ohzarm (see bottom of file for explanation) Filename : ohzarm.bsp Author : Tony Boyer Email Address : Frogger@mindless.com or Tony_B@tech-center.com Misc. Author Info : Works to date include - Deathmatch Single Player ========== ============= kinghill.bsp (King of the Hill) blister.bsp (Blister) playpnd1.bsp (Frogger's Playpond 1) blister2.bsp (Blister2) playpnd2.bsp (Frogger's Playpond 2)# ohzarm.bsp (Ohzarm) tarmpit.bsp (Thor's Armpit) sp.bsp (Staging Point) azcap.bsp (Azcapotzalco) crynblla.bsp (Crynballa) proem.bsp (Proem) gibbet.bsp (The Gibbet) (note 1) idisrupt.bsp (Idiodisruptia) idisrpt1.bsp (Idiodisruptia) (note 2) lusus.bsp (Lusus Naturae) **All levels available at ftp.cdrom.com except when noted (#). If you would like a copy of one of these levels, email me and I'll send it to you. Be warned tho, these are early projects that really aren't that great and I only have them up to show a chronology of my work to date Note 1: This level is an improved version of the level "Proem." There were several architectural designs that I changed as well as a few other things that warranted a second release. Note 2: This is release version 1.1 of Idiodisruptia. This level had a *major* facelift done over the course of about 4 to 5 days that greatly enhanced the overall asthetics of the level. Projects in the works: ========================================= -several levels for the upcoming Quake's World Total Conversion (http://members.aol.com/temporalq/) -TechnoDisparity Partial DM Conversion (http://members.aol.com/levelmaker/) In my spare time I work for the US Navy as an Avionics Technician 1st Class with heavy amounts of computer and electronic experience (I'm getting out after 11 years in November, so I'm pouring on the 'Find a Job' bits when I can ;) ) Description : This level is currently being reworked for use in the Quake's World Total Conversion project, located at http://members.aol.com/temporalq/ ...This level, along with Staging Point (sp.bsp) are the "regular" quake varieties of the levels that I plan on using in the TC...I feel that these levels will play just fine as standard quake levels, and I plan on expanding them out for use in the Quake's World TC.... As far as a description of the level itself, this level is a fairly good sized base type level that'll keep you busy for most of the game. You start out in a subway type vehicle and then start duking it out :) When you get to the end, you'll notice that you didn't get all of the monsters. This is due in part to a bug in the id code with regards to fish. For some reason, it counts them twice in the total number of monsters, but only once when you kill them... Add’tl Credits to : *The guys at id for creating such incredibly expansive games such as Quake *Worldcraft, for such an awesome editor *Eternity Game Design - being apart of this group has inspired my creativity in so many ways that I can't pull myself away from the computer ;) *And most of all, my wife, for putting up with my very annoying habit of saying "In a minute..." ============================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : Hell no, go get your own damn cd ;) Demos Replaced : None * Construction * Base : From scratch Build time : About two weeks QBSP : about 5 minutes Light : Likewise Vis (level 4) : around an hour This level I pretty much did on the fly...I had a general concept in mind when I started the level, but I never sat down and put anything to paper before working on this level...just one of those levels that turn out really nice :) Editor(s) used : Worldcraft 1.1a Known Bugs : none known Installation : 1. put ohzarm.bsp into your Quake/id1/maps directory 2. start Quake 3. bring down console 4. type map ohzarm Modification History : 02 Oct 97 - released to CDrom.com COPYRIGHT NOTICES and PERMISSIONS This level is copyright 1997 by Anthony Boyer. Permission to use, copy and distribute unedited copies of this file -- ohzarm.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/quake/levels/m-o/ohzarm.zip ============================================================ So you've read down this far, eh? Well, alright, I'll tell you what Ohzarm is.... If you've taken French, then you should recognize the sounds of the two words I used - Aux Armes...I just used the phonetic spelling....and for all of you who didn't take French and want to know what it means, it simply means, "To Arms."