ULTIMATE QUAKE VERSION 5 BETA 5 Addendum to the manual... Here are some quick changes to the manual... 1. This is release 1.05 beta 5. 2. My e-mail address is no longer gummelt@pegasus.montclair.edu Messages sent there will go somewhere very bad. Any e-mail to me should be sent to: MGummelt2@aol.com. If you're e-mail is about Hexen2, you can send me e-mail at: mgummelt@mail.ravensoft.com 3. Installation: Just get all the uqv5b*.zips, that means: uqv5b-1.zip \ uqv5b-1.zip \ These are the .zips for UQ uqv5b-1.zip / version 5, beta 1 uqv5b-1.zip / uqv5b5.zip-------Beta 5 update Unzip them all using "Recurse subfolders" in WinZip or "-d" in pkunzip. Be sure to unzip uqv5b5.zip LAST since it will replace files in the previous .zips. BE SURE TO READ THE MANUAL!!! IF YOU DON'T, YOU WILL HAVE NO IDEA HOW TO START A GAME!!!! 4. Hipnotic's Scourge of Armagon DM support: This will work with Hipnotic's hipdm1.bsp map- their awesome deathmatch level- the UQ weapons will be there as well as the UQ jetpack! This is a great level to try out all the cool UQ abilities and weapons on. 5. NEW MONSTERS! Astro's (andrew@networx.net.au)Raptor I took the model and rewrote the qc code to work with mine. I also added the behaviour of the raptors in the movie- so if a raptor is in front of you, he'll slide side to side and may not attack, but that may mean two other raptors are sneaking up on your sides! Archvile- One of my favorite Doom2 monsters, this guy can crush a shambler! He will bring back the dead and when he sees you, he summons lightning from the sky to hit you, and an explosion sets you on fire and flying up into the air. A final explosion will gib you like the pathetic mortal that you are! Plasma Eel- These electrically charged water creatures can electrocute you under water with their natural charge, but beware, if you're next to the water, they can jump out and shoot you with lightnig in mid air! If they land on the ground and out of the water, they'll wriggle and try to get back to the water, slowly dying. MAP MAKERS: If you put an entity monster_borg or monster_borgdog on your map, the proper monster will appear. I'm sorry I didn't put in the QuakeEd fields, but you can enter the names in your editor and it will work. The above monster names would be (respectively) monster_raptor1, monster_archvile, and monster_fish.