[Setup] Product=Damage Mutators Version=100 Archive=Damage Mutators.umod SrcPath=. MasterPath=.. Requires=UnrealTournamentRequirement Group=SetupGroup Group=umodINIGroup Group=MoreGroup Group=LessGroup [UnrealTournamentRequirement] Product=UnrealTournament Version= [SetupGroup] Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=710,Flags=3) Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=518,Flags=3) [umodINIGroup] Ini=System\Mutators.ini,LessDamage.LessDamage.LessDam=4 Ini=System\Mutators.ini,MoreDamage.MoreDamage.MoreDam=2 [MoreGroup] File=(Src=System\MoreDamage.u,Size=2347) File=(Src=System\MoreDamage.txt,Size=320) File=(Src=System\MoreDamage.int,Size=277) [LessGroup] File=(Src=System\LessDamage.u,Size=2433) File=(Src=System\LessDamage.txt,Size=370) File=(Src=System\LessDamage.int,Size=277) [Setup] LocalProduct=Damage Mutators ReadMe=System\MoreDamage.txt SetupWindowTitle=Damage Mutators AutoplayWindowTitle=Damage Mutators Options ProductURL=mailto:gikrauss@sinectis.com.ar VersionURL=mailto:gikrauss@sinectis.com.ar Developer=Wizard DeveloperURL=mailto:gikrauss@sinectis.com.ar [UnrealTournamentRequirement] LocalProduct=UnrealTournament ProductURL=http://www.unrealtournament.com/ VersionURL=http://unreal.epicgames.com/ Developer=Epic Games, Inc. DeveloperURL=http://www.epicgames.com/ Áƒ*žD'@ Ţáź{Ě~ˇÓ•8čY‚l 'None MoreDamageMutatorTakeDamageMoreDamSystem PlayerPawnCoreEngineRegisterDamageMutatorBotPostBeginPlay TextBufferPackageObject FunctionClassVectorStructActorStructProperty GameInfo NamePropertyMutatorPawn DamageTypeObjectPropertyHealth IntProperty actualDamage Momentum HitLocationGameNextDamageMutatorVictim instigatedBy LevelInfo Initialized BoolPropertyLevel@€ƒ€€Ž€ƒ€Ž€„ ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙ stćl„1šňpƒŚTŒÔƒŚTŒÔƒŚTŒÔƒŚTŒÔ„1šňp†’ÔűRákř…"HL//============================================================================= // MoreDamage. //============================================================================= class MoreDamage expands Mutator; var bool Initialized; var() config int MoreDam; function PostBeginPlay() { if (MoreDam<1) { MoreDam=1; } else if (MoreDam>10) { MoreDam=10; } if (Initialized) return; Initialized = True; Level.Game.RegisterDamageMutator( Self ); } function MutatorTakeDamage( out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Vector HitLocation, out Vector Momentum, name DamageType) { if (Victim.IsA('Bot') || Victim.IsA('PlayerPawn')) { Victim.Health = Victim.Health - (ActualDamage*MoreDam); } if ( NextDamageMutator != None ) NextDamageMutator.MutatorTakeDamage( ActualDamage, Victim, InstigatedBy, HitLocation, Momentum, DamageType ); } “ )W–&&))—, , 4- -'’” — }U„a/! a/!“w‹*‹$   ˙˙˙˙˙˙˙˙ţ˙˙˙ ˙˙˙˙#˙˙˙˙ţ˙˙˙ţ˙˙˙ţ˙˙˙ü˙˙˙ ţ˙˙˙ý˙˙˙ű˙˙˙˙˙˙˙ţ˙˙˙ ţ˙˙˙ů˙˙˙&ů˙˙˙ ú˙˙˙ţ˙˙˙ţ˙˙˙%ü˙˙˙Œ  E ˆ ! Q – $ ^ Œ  j ‰  v ˆ " C ‰  P ‘  ] „$Zi 4WCŠ“ UZŠ— ooLess Damage Mutator - a Wizard production Description: This mutator will increase the damage level. Instructions: Just install into your System directory. You can configure the damage increment in the advance option menu (being 1=2x) Enjoy! -Wizard Suggestions: gikrauss@sinectis.com.ar [Public] Object=(Name=MoreDamage.MoreDamage,Class=Class,MetaClass=Engine.Mutator,Description="More Damage by Wizard") Preferences=(Caption="Mutators",Parent="Advanced Options") Preferences=(Caption="MoreDamage",Parent="Mutators",Class=MoreDamage.MoreDamage,Immediate=True)Áƒ*žD'@ Ő4ŕHiŽÜˇÓ•8čY‚l 'None LessDamageMutatorTakeDamageLessDamSystem PlayerPawnCoreEngineRegisterDamageMutatorBotPostBeginPlay TextBufferPackageObject FunctionClassVectorStructActorStructProperty GameInfo NamePropertyMutatorPawn DamageTypeObjectPropertyHealth IntProperty actualDamage Momentum HitLocationGameNextDamageMutatorVictim instigatedBy LevelInfo Initialized BoolPropertyLevel€ƒ@€€Œ€Œ€ƒ€„ ˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙ ™}śM„1šňpƒŚTŒÔƒŚTŒÔƒŚTŒÔƒŚTŒÔƒŚTŒÔƒŚTŒÔ„1šňp‡’ÔűR”ákř†"ă|//============================================================================= // LessDamage. //============================================================================= class LessDamage expands Mutator; var bool Initialized; var() config int LessDam; function PostBeginPlay() { if (LessDam<2) { LessDam=2; } if (LessDam>10) { LessDam=10; } if (Initialized) return; Initialized = True; Level.Game.RegisterDamageMutator( Self ); } function MutatorTakeDamage( out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Vector HitLocation, out Vector Momentum, name DamageType) { if (Victim.IsA('Bot') || Victim.IsA('PlayerPawn')) { Victim.Health = Victim.Health + ActualDamage; Victim.Health = Victim.Health - (ActualDamage/LessDam); } if ( NextDamageMutator != None ) NextDamageMutator.MutatorTakeDamage( ActualDamage, Victim, InstigatedBy, HitLocation, Momentum, DamageType ); } ’ )V–,,(—, , 3- -'‘“ — |ły„a/! a/!…’……“…‘ąw‹*‹$   ˙˙˙˙˙˙˙˙ý˙˙˙ţ˙˙˙ ˙˙˙˙#˙˙˙˙ţ˙˙˙ţ˙˙˙ü˙˙˙ ú˙˙˙ţ˙˙˙ţ˙˙˙ţ˙˙˙ţ˙˙˙ř˙˙˙&ř˙˙˙ ů˙˙˙˙˙˙˙ţ˙˙˙ ţ˙˙˙%ü˙˙˙Š ! E   R   ^ – $ j ‰  v ‰  C Š " P   ] „$li •4GUŽ’ T\Ž— DpLess Damage Mutator - a Wizard production Description: Reduce the damage level. Instructions: Just install into your System directory. You can configure the damage reduction in the advance option menu. Known issues: Set the frag limit to a low number or the game will never end. Enjoy! -Wizard Suggestions: gikrauss@sinectis.com.ar [Public] Object=(Name=LessDamage.LessDamage,Class=Class,MetaClass=Engine.Mutator,Description="Less Damage by Wizard") Preferences=(Caption="Mutators",Parent="Advanced Options") Preferences=(Caption="LessDamage",Parent="Mutators",Class=LessDamage.LessDamage,Immediate=True)System\Manifest.inifSystem\Manifest.intfSystem\MoreDamage.ul+ System\MoreDamage.txt—@System\MoreDamage.int×System\LessDamage.uě System\LessDamage.txtmrSystem\LessDamage.intߣĹăŸô#Ě