================================================================ Title : Pushable Walls beta Filename : pushable.qme Author : Dylan Brooks Email Address : Draco9131@aol.com Description : Okay, I finally got around to finishing these. They're done now, they do everything I had planned, including falling and (Wow!) working right. Me : You mean there are others? Oh, all right. Armin : An editor to beat all other editors. Derrick : The webpage id : of course...keep up the good work. Now if only I can get a new comp to run Q2... Ritual and Rogue - Both Mission Packs kick major ass! ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes...he he he. Difficulty Settings : No...yeah right, that makes sense New Sounds : Nopers. New Graphics : No, indeed not. New Monsters : No, no, and no again New Demos : Sure, like I'd embarras myself like that! I'm terrible! New Models : No QuakeC Patches : Of course! * Construction * Base : I think I left one line from Ritual's code - void() func_pushable = { Editor(s) used : Quake Army Knife 3.6 Known Bugs : Still not quiite done, but I'm going on vacation soon and wanted you all to know that Derrick wasn't shittin' ya. I am indeed doing this. The main bug is that they pass halfway into walls before they stop. Actually, they go to the middle of their bounding box. This will eventually be fixed. Dammit, where'd I put that bug bomb? Build Time : A few days, about four (It's summer. I don't keep track of time, okay?) Comments : Nuffin' special.