98 02 27 ================================================================ Title : Third Degree Filename : broken1.bsp Author : Phil Chopp "ReTinaL" Email Address : chopp@worldchat.com Description : My first Quake 2 level, it is a deathmatch level set in an abandoned outpost on the far reaches of some wasteland of a planet. Note: I don't have the ability to run GLQuake so I did the lighting blindly. Additional Credits to : id Software for Quake 2 Ben Morris for Worldcraft danimal, headshot and the rest of the Dapak team for allowing me to use their teleporter texture PeeJ for viewing my map in GL to make sure the lights were all right Quake Workshop for their color chart Other Maps By Author : RTLDM1, RTLDM2(P), RTLDM3 ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-8 : Yes (12 starts) Deathmatch 9-16 : This could get bloody Deathmatch 17-100 : he he I'd like to see that Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None CD Track : 0 ================================================================== * Construction * Base : New level from scratch Editor(s) used : Hacked WorldCraft 1.5b, Voila (great program) and Text Editing Known Bugs : None Build Time : ~ 3 Weeks Compile machine : Pentium-166 32 Meg RAM QBSP3 : um yes QVIS3 : did that too QRAD3 : forgot to write these down by the way ================================================================== * Other Info * put the tele.wal file into its rightful place quake2\baseq2\textures\dapak ================================================================== * Legal Stuff * You may distribute this level and include it in any deathmatch compilation as long as you include this text file, get my written permission and of course give me credit. Feel free to E-mail me with you comments or questions. If you're actually still reading this and this level finds its way to your web page, then please E-mail me. Chopp chopp@worldchat.com