MERCY.TXT Feb 16, 1998 Play information: Quake2 map; MERCY This is a MERCY mission. STROGGOS is gone, but the Penal Colony DETEN3 holds 50 POW's that are being tortured/interrogated. They are beyond any hope of medical attention - the best we can do is end their pain. As such, you will sent on a mission of mercy - to kill all of your captured mates and end their pain. They have managed to secrete about their persons various items that you will find helpfull in your quest - weapons and ammo and such - so take care in ensuring 100% kills in this mission. Good luck. THIS IS MY FIRST QUAKE MAP AND AS SUCH HAD QUITE A FEW MISTAKES/LEARNING ADJUSTMENTS. I'VE CORRECTED THE MORE BLATANT ONES AND WORKED AROUND A FEW OTHERS. THERE ARE A COUPLE OF PROBLEMS WITH FUNC_AREAPORTALS THAT I'VE YET TO SEE ADDRESSED BY ANONE ELSE SO I WILL MENTION IT HERE. DO NOT PUT A DOOR/PORTAL RIGHT NEXT TO A WINDOW ( TRANS 33/66 ) ! TRY IT AND SEE WHAT I MEAN - YOU GET A HALL OF MIRROR ABOUT 50% OF THE TIME DEPENDING ON TIMING AND YOUR ACTUALL VIEW THROUGH THE PORTAL - DON'T KNOW IF IT VIS OR RAD THAT HAS THE PROBLEM OR JUST THE QUAKE ENGINE INTERPRETATION OF THE BSP BUT IT'S DEFENITELY THERE. ALSO, ITS MORE THAN HARD TO TRY AND GET THE AREA PORTAL TO NOT ERROR OUT WHEN YOU HAVE VARIOUS ARCHES AND ROOMS IMMEDIATELY ADJECENT TO YOUR DOOR. FOR INSTANCE - PUT A NORMAL DOOR AND FUNC_AREAPORTAL THEN ANGLE THE HALLWAY ITS ENCLOSED IN AND ADD A BUNCH OF OTHER BRUSHES AROUND IT AND HAVE IT COME INTO A WEIRD SIZED ROOM - NOW TRY TO ADJUST THE AREA PORTAL OUTSIDE THE DOOR - UP AND DOWN ETC TO FIND OUT WHERE ITS SUPPOSE TO BE TO BLOCK VIS FROM SEEING INTO THE OTHER ROOM ! YIKES - ITS ROUGH DEPENDING ON THE COMPLEXITY OF THE BRUSHES SURROUNDING YOUR DOOR/FRAME ETC. ANYWAY, MY NEXT 2 HUB LEVELS WILL BE CORRESPONDINGLY BETTER - BET ON IT ! I'VE LEARNED ENOUGH TO BE DANGEROUS. ALSO, R_SPEEDS ARE ABOUT 800 AS YOU ENTER THE BIG ROOM - CHOPPED ENOUGH STUFF OUT OF IT ALREADY, SORRY. AGAIN, I'LL KNOW BETTER NEXT TIME ! Final Note : This is being released as a Single Level but was designed with a hub in mind - I modified the change Levels to teleport you to the proper spot that you returned to. Don't think I'm going to be able to finish the 2 jail levels since I'm now working on a new project. Have Fun ! Single Player : Yes Coop : Yes DM : NO Difficulty set : Yes How to Play : Unzip these files into your quake2\baseq2\maps dir. Press the ~ key when the game starts and type : map mercy Construction: Worldcraft v1.5 registered until I needed to implement help, goals, lightramp, animated texture's etc. which was pretty quick; so I finished with QERadiant; a VERY GOOD EDITOR ! Take note. I'd love to see these 2 merged ! - after having used Radiant for a while I've come to appreciate it more and more - besides, Robert Duffy seems just as adept as Ben Morris ( Worldcraft ) at increasing functionality/speed while tightening everything else up. Keep up the GREAT work both of you ! Known bugs : What's a bug ? Construction : No Idea: PII 266MHz, 200 MB RAM bsp, vis, rad ~ 48 min Designer : Brad Kiefer Credits : id software for quake2 : Robert Duffy for QERadiant : Ben Morris for Worldcraft ( where the hell is 1.6 !!?? :> ) * Copyright / Permissions * You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.