Rancor Readme
Credits
Development Team:
Brian Nelson (K9-NotGOD)
- Main developer, project coordinator
Michael Judge (Commander Keen)
- Main developer, all around great guy
Russ Verner (u238|KillaBee) - Assistant
Developer
Carl Schroeder (Quaint)
- Solaris help and porting. Not REALLY on the team, but has helped
a good deal now.
Credits:
The following people contributed to development, tested, or wrote code
and published it so we could use it:
Testing and Ideas:
-
Alcazar, Bitter, Cleaner, WD40, Slam, Stormer, and the rest of clan Canine
(http://www.spikes.com/)
-
Dredd, Skew, Boss, and the rest of Legacy (http://www.gibbed.com/legacy/)
-
Jammin-311, Ozy-311, and the rest of 311 (http:/www.clan311.org/)
-
D9-Unholy, and DeathRow
-
Mr.Pip, Poach, and tons of others I somehow forgot. I'm a moron.
Sources:
Thanks:
-
id Software for QuakeII, and their open architecture.
-
All the people on IRC for their help.
Information
Rancor is a team competition mod for QuakeII. I decided to build
Rancor after discovering many flaws in the few teamplay mods there were
out there for QuakeII. Mike Judge and I built the team functions
in less then a week, and now you have the most complete, and most featureful
Teamplay mod for QuakeII. It's constantly evolving, and the source
is always available for each release. (Betas excluded)
I personally find QuakeII teamplay to really be a step beyond Quake's
teamplay. Basically, with the weapon balancing, weapon dropping,
physics changes, and communication options in Quake2(waves, points, salutes),
it's a lot more suited for teamplay then Quake ever was.
If you ever have any suggestions for improvements to Rancor, please
feel free to send me a note (notgod@notgod.com).
I want this to be the best Teamplay mod for QuakeII, and I really want
it to be a community effort.
Features:
-
Server configuration settings are set through a comprehensive configfile.
This allows for more flexability then SET variables, and allows for some
functions to be loaded each map, and others to remain in memory between
maps, and a fallback function to 'load server defaults' between maps.
-
Teams are formed with 'team masters' that can control every aspect of their
team, including adding players, removing players, locking out their team,
and tons more!
-
Admin functions built into the mod, allowing for realtime configuration
changes, including timelimits on games, level warping, mode switching between
FFA and Teamplay modes, and a lot more! There are also options for
electing admins.
-
Level warping through voting, or admin functions. The warpable levels
are set by the administrator, in a configuration file.
-
A complete team scoreboard that displays tons of information, including
ping, frags, and deaths.
-
Although in it's infant form, we are developing a menuing system to make
the use of the game a lot better. Keep looking at it for more features!
Thanks for checking out Rancor, and we hope you like it.