================================================================ Title : Earth Embassy Filename : ee.bsp Author : Orbital (Brian Ricks) Email Address : orbital@planetquake.com Homepage : http://rampages.onramp.net/~bwr/ Description : Earth Embassy is a Single Player map for Quake2. I also added Cooperative and Deathmatch support. This map takes place after the defeat of the Makron. The Human forces decided to colonize parts of Stroggos to control the inhabitants of the planet, to make sure that another uprising doesn't take place. Most Strogg object to this, but have almost no leadership amongst themselves to do much about it. The Human forces turn about half of the Strogg buildings and structures into their own living quarters and various other kinds of places. The Humans decide to build an Embassy representing Earth in a secluded area of Stroggos. They do this so the Strogg wouldn't be able to find the Embassy if an uprising were to occur. They decided to name the Embassy "Earth Embassy". Earth Embassy consists of two parts, the main complex, and jail complex. All inhabitants of Earth Embassy are soldiers of the Human forces. But, as fate would have it, the location of Earth Embassy was discovered by a group of Strogg wondering the area. The Human forces of Earth Embassy were able to capture some, but not all, and the word of Earth Embassy's location soon spread through the Strogg population. 3 leaders soon arose from the Strogg population, and a small group of Strogg was formed to take over Earth Embassy. The Strogg forces took the Human forces on Earth Embassy by surprise, and were soon overpowered. All surviving Humans were taken to the jail complex and thrown in the jails. You are one the the survivors of the attack who is locked up in the jail complex. The jail system was designed after the Strogg jail systems, and you know that it is almost impossible to break out of. Your Commlink still works, and you secretly listen to the transmissions. You know that if you can escape, then you might have a chance to ambush the Strogg attackers, and regain control of Earth Embassy. You might also have a chance to teleport back to your Homebase, as a teleportation unit is located on Earth Embassy. You sit back, holding the blaster you conceiled so the Strogg guards can't see it, hoping for someway to break free... Additional Credits to : id Software for all their great games, the guys at Xatrix Entertainment for telling me their awesome terrain method, Puck, Progg, Thunder Dan, Tyrannakaotic, and DrPaine for playtesting, and Dolomite for test compiling the map on his machine. ================================================================ * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : No * Construction * Base : New level from scratch. Editor(s) used : QERadiant Build 0.77 Known Bugs : None Build Time : about 4 months on and off Build Machine : P200MMX, 128MB Compile machine : P200MMX, 128MB Qbsp3 time : 4.7 minutes Qvis3 time : 20.5 hours Qrad3 Time : 6.2 hours Brushes : 4587 Entities : 726 Comments : I kept the r_speeds low through out the map. The highest count is in the 700's, but only in 2 areas. The average r_speeds count is in the 300-500's. I made the difficulty levels pretty fair, not making the map extra easy or extra hard. Note: when playing in Multi-Player Cooperative Mode, all players start out in the same prison cell. You break free the same way as in Single Player, except when you die, you start back in the same cell. Make sure to leave the force field for that jail cell off (this makes sure that other players wont have to get you out if you die. This also makes sure that if all players die at the same time, you all wont be trapped in the cell, though that is highly unlikely.) ================================================================ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed over the Internet and/or BBS systems. You may NOT distribute this BSP commercially without my express permission, so tell me first.