=============================================================================== Title : Forces Of Evil III/IV Filename : pak2.pak (foe3.bsp & foe4.bsp) Version : v1.0 03/02/99 Author : Chris Spain Email Address : cspain@eutelsat.fr Homepage : www.angelfire.com/id/foe Description : A prequel to the events in Quake2. Other levels by author : Doom: Trilogy, BigCity : Quake: Badlands, BadLand1, BadLand2 Thanks to my playtesters: Jay Aiken, Dan Cannata, and Guy Harris. =============================================================================== * FOE3/4: Story * Background: These levels follow directly from FOE2. After surviving the surprise Strogg attack on the A.I.C.B. headquarters you managed to make your way to the Strogg H.Q. in a mansion in the hills and wreak havoc. After wiping out the whole nest of Strogg you find a shuttle craft primed and ready for lift-off in a secret underground launch bay. Data on the Strogg computer tells you what the Strogg are up to. It seems that the Strogg launched an interstellar vessels some years ago designed to reach Earth and establish a bridgehead for a full scale invasion. In order to facilitate the invasion they intend to set up an interstellar wormhole device to act as an instantaneous gate between the Strogg planet and Earth orbit. A small preliminary gate is currently being prepared on the Strogg vessel... Having discovered this information you decide that the only course of action open to you is to get in the shuttle and head for the space station. When you get there you're going to show these aliens just who they're dealing with... I foyu can, you're going to stop them setting up the interstellar gate device. If it's already up and running? Well, maybe that thing works both ways, in which case you might just make a home call on the Strogg themselves... =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Cooperative : Yes, 4 coop starts Deathmatch : Yes, 16 starts Difficulty Settings : Yes (Hard recommended) New Sounds : No New Graphics : Yes. Demos Replaced : No * Construction * Base : From scratch Build Time : Way too long. Editor(s) used : QuArK Known Bugs : None. foe3 foe4 QBSP3 : 53 58 seconds elapsed QVIS3 -level 4 : 24056 57839 seconds elapsed QRAD3 -extra : 42785 4800 seconds elapsed Total compilation time : 18h35m 17h25m Spec : PII 400 128Mb RAM * How to use this level * These levels should really be run as a sequel to FOE1 and FOE2. If you have v2.0 of these files you should already have a c:\quake2\foe directory into which you can unzip the contents of FOE3.ZIP. If the directory doesn't exist, create it and then run the unzip. WARNING: DO NOT unzip the files into your baseq2 directory! The game should be run starting from the FOE1 map by clicking on the foe_skill2.bat file (or skill 1 or 0), or by entering e.g. "quake2 +game foe +map foe1 +set skill 2" at the command line. If you wish to start the game directly from FOE3 just specify "+map foe3" instead. * Copyright / Permissions * This level is (c) by Chris Spain 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through an electronic network (internet, local BBS etc.), provided you include this file and leave the archive intact.