Title: Frag Bot V1.5 Authur: Richard "The Goat" Peacock Credits: Micheal Polucha (co-designer of Original TM bot) Tim Polucha (co-designer of Original TM bot) Nathaniel Gorham (Original DM bot) Chris Weisdorf (expressing interest and ideas) detour@chrysalis.org (we had the same ideas and mods going about the same time. Just giving credit where credit is due.) ******** progs.dat: yes QuakeC: yes Source: yes crap: yes stupid: yes Age: 14 married: yes yes: no illeterate and blind: yes spelling errors: yes, big time!! please dont email to inform me! 'cause I'm just loose, and I dont care!! ******** Ok, Here's the deal. It's a cheap Deathmatch game. There's not that much else to tell. People with the same color as you are on your team. Start a normal multiplayer game (direct connect & IPX dont ocupy the modem). Choose teamplay on....for teamplay(duh). It is also a coop game (but very bad!!) . ********Beginer stuff***** Another thing.... I made some custom models. make a dir under quake: c:\quake\fragbot unzip the .dat file into that directory. Make a progs dir under that: c:\quake\fragbot\progs unzip the .mdl file into that. start quake with: quake -game fragbot *************************** ****Commands****** impulse 100 makes a good bot (makes a good in coop mode) impulse 101 makes a bad bot (makes a good in coop mode) impulse 105 gives you 50 health impulse 110 makes 4 good bots in deathmatch impulse 111 makes 4 bad bots in deathmatch impulse 16 start democam (read the txt file -- this is the only one I put in. The others dont work well. ****************** I added a bunch of crap in this!!! There is tons of organs that come out when gibbed! Also, when you shoot them the blood is motor oil. But when they blow, it's red. Dont ask!! another thing, the gernade shoots dogs, that bark when they blow! please send bugs & comments to : rjp1@bayou.com