Title : The Oak Filename : oak0405.zip Version : Public Beta: 04-May-1997 Authors : John Crickett & Neil Henderson Email : john.crickett@ukonline.co.uk & neil.henderson@ukonline.co.uk Web Site : http://web.ukonline.co.uk/neil.henderson/index.htm A Mirror site will be coming soon. Credits : id software for Quake of course. Dan Bickell for the incredible Terminator skins. BGBOT Programmers for releasing their source code. Build time: Months and months... Type of Mod ----------- Quake C : yes Sound : yes MDL : yes Format of QuakeC (if a Quake C Mod) ----------------------------------- unified diff : no context diff : no .qc files : no progs.dat : yes This is a Beta Release! ----------------------- This is an early release of The Oak. There are many bugs and features not yet implemented. If you do feel inclined to report any problems, please use the form available on The Oak's web site: http://web.ukonline.co.uk/neil.henderson/index.htm Thanks. We hope to release a new public beta in a few weeks. Quick Notes ----------- This is a brief section detailing exactly how to install and run The Oak. The oak0405.zip file should contain these files: Pak0.pak Progs.dat TheOak.txt (this file) Unzip these files into an appropriate subdirectory under your Quake directory. For example, unzip them to: c:\games\quake\theoak To run The Oak, switch to your Quake directory, and enter at the command prompt: quake - game theoak Quake will now load and you will be ready to play! Bring up the menu by pressing the Escape key, then choose Multiplayer and then New Game. Select the Direct Connect option, and then choose OK at the next screen. Now you can setup the game environment, for example the difficulty level to play at, the frag/time limits, the map, etc. When you're ready, choose the Begin Game option. You will now be in the level and playing... but there won't be any bots there yet! To "spawn" them, bring down the Console by pressing the ~ key and then type: impulse 100 To display the current score, type: impulse 200 Description of the Modification ------------------------------- The Oak is a Quake Bot written in QuakeC which simulates a Quake player. You can play Deathmatch, Co-Operative, and Team games on your own computer. The Oak is named after body-building champion Arnold Schwarzenneger and, using state of the art combat tactics and brilliant A.I., The Oak promises to be one of the best, and toughest Bots around! Guaranteed not to "cheat", The Oak will provide a challenging opponent or a superb ally! Teamplay will be supported so that you and a team of bots can take on another team. Not only will you get immense enjoyment, but you will also increase your Quake skills too! Features: * Intelligent set of Combat tactics. * Dynamic Learning ability. The Oak will remember important map locations such as where weapons, health, armour, and other items are. * Ability to swim in water. * Will examine the map surroundings for secrets and logical * paths to follow, for example jumping onto crates or shooting walls. * Includes the Terminator skin and a number of WAV sounds. * The skin will actually change to show the damage inflicted on the bot. * Possibility to include new weapons in future versions. Well, that's what the FINAL version of The Oak will do. :) Please be aware that this is the first public beta that we have released. Currently, only Deathmatch mode is working. You can try the Cooperative or Teamplay modes but won't find much happening. Commands include: IMPULSE 100 - Spawn 4 bots. IMPULSE 200 - Display the score. SKILL x - Change skill level (x = 0 to 3, default is 1) You can "bind" keys to these commands, so that instead of having to bring down the Console to enter them, you can just press a key. For example: bind "q" "impulse 200" will display the scores whenever you press the Q key. Author Information ------------------ John Crickett is 20 years of age, and is studying at Swansea University. He is in his second year of a BSc Computer Science degree. john.crickett@ukonline.co.uk http://web.ukonline.co.uk/johnc/ Neil Henderson is 18 years of age, and works for an IT solution provider who mainly create web sites and intranets. neil.henderson@ukonline.co.uk http://www.cvnet.co.uk/hendo/ Copyright and Distribution Permissions -------------------------------------- The modifications included in this archive are Copyright 1997, John Crickett and Neil Henderson. The original QuakeC source is Copyright 1996, id software. Authors may use these modifications as a basis for other publicly or commercially available work, but only after we release version 1 of The Oak. You may distribute this Quake modification in any electronic format as long as all the files in this archive remain intact and unmodified and are distributed together. Availability ------------ This modification is available from the following places: Web : http://web.ukonline.co.uk/neil.henderson/index.htm FTP : ftp.cdrom.com in \pub\quake\quakec\bots