Bondo's Super Duper Quake Pack 2.0b featuring Homer J. Simpson Author: Alejandro Gonzaga E-Mail: three.euges@juno.com Homepage: http://members.tripod.com/~hondobondo This is a compilation of some great stuff I've collected. Read on. Thanks to: Michael Gargiulo for his Human Launcher n-tropy for his Proximity Mine Iikka "Fingers" Ker„nen for his plasma gun per-kr for his Devastator Perecli Manole and Brian Rumschlag for the holoplayer Perecli Manole and Mike for the grappling hook Vhold for his homing missile Howard Roy for his four barrel shotgun model Sean Leonard for his gib eating DarkSide for his auto-aiming lightning code Ben Ricketts for his VX gas models James "Drywall" Layman for his flare code Jeff Epler for his solid monster patch Jonathan E. Wright for his Blaze gun Patrick Martin for his flame thrower flame Werner Spahl for his flame thrower sound and burning code Gatling gun model by James 'Tritian' Lazarus and skin by Christopher Bolin Brendan McArdle (brendan.mcardle@clear.net.nz) for his Blender nails, Vortex, Point Defense System, Cataclysm Device, and Firewall from Dark Majick 2.0 Dave Weiden for his Chthon stuff --New Stuff-- Quake C: lots Sounds: yes Models: and how Weapon Lowdown: 1)Axe 2)Shotgun/Sniper Rifle 3)Super Shotgun/SuperDuper Shotgun 4)Blazegun/Lasergun/Shredder/Nailgun 5)Chaingun/Flamethrower/Super Nailgun 6)Double Grenades/Double VX Gas/Devastator/Human Launcher/Vortex/ Cataclysm Device/Proximity Mine/Point Defense System (deathmatch only) 7)Quad Missiles/Homing Missile/Heads/Wall of Fire/Nuclear Missile/ Cruise Missile/Rocket Launcher 8)Plasma Cannon/Railgun/Hand of God/Lightning Gun 1) Axe: normal axe, just swing it like Mike Myers. 2) Shotgun Shotgun: normal power, just twice as fast. Very little spread Sniper Rifle: two and a half times as strong as shotgun. Gibs dogs and grunts with one shot 3) Super Shotgun Super Shotgun: Shoots faster and tighter SuperDuper Shotgun: the moniker of my mod. Very powerful, wide spread 4) Nailgun Blazegun: Shoots blaze like nails, not falling fireballs. Bigger flame Lasergun: Enforcer's lasergun Shredder: AKA Blender nails. These things grind you up from the inside. Two will explode a grunt Nailgun: regular nails 5) Super Nailgun Chaingun: very powerful Flamethrower: I snaked Werner Spahl's sound and code when something burns, and Patrick Martin's flame Super Nailgun 6) Grenade Launcher Double Grenades Double VX Gas: Seen "The Rock"? These things will gib a grip of grunts inside of a second Devastator: Throwback to Duke 3D Human Launcher: Launch a man! First explosion is big, then come five exploding gibs Vortex: Watch the Shambler spin around! Whee! Cataclysm Device: awesome. try it out in a small room Proximity Mine Point Defense System: these things stay in one place and shoot nails at your enemies. Deathmatch only. 7) Rocket launcher Quad rockets: Try to rocket jump with these Homing missile Heads: Launch a man and he attaches to a wall and launches exploding heads in all directions. Then he explodes into exploding gibs! Wall of Fire: A rocket travels slowly, leaving a wall of fire. Nuclear Missile: My brother was all (imagine whiny voice) "I want the cruise missile to fire like a rocket" Cruise Missile: Guide the cataclysm device to your neighbor's back door Rocket Launcher 8) Lightning Gun Plasma Cannon: From Doom Railgun: Line up some dogs and grunts, shoot one shot and watch them all explode! Lightning Gun Hand of God: Kill all monsters in the vicinity, even behind walls. Single-player only. Extras More health -- health increases to 200 with regular health boxes, and 300 with megahealth All armor is 200 Cheat does not give keys. Grappling Hook: now travels farther and faster Holoplayer: One key on/off Flares for those moments Eat gibs for health when you are under 100 Taunts, death, gib, eating and pain sounds from Homer J. Simpson Hit the corresponding number to cycle through the weapons. I.e., if you're not using the chaingun, hit 5 once to access the chaingun, again to get the flamethrower and so on Impulse 99 turns on/off holoquake "o" Impulse 98/97 launches/releases grappling hook "ins" Impulse 101 fires a flare "f" Impulse 100 gives a message from Homer "t" Notes: beware during deathmatch--the Devastator tends to lock up your game. And try not to grapple and shoot someone at the same time. The Point Defense System kept shooting dead monsters in single player mode so I limited it to Multiplayer only. It wouldn't gib them, it kept missing. It was annoying. There is also this little function in the client.qc file that I created for switching between custom maps. If you start in any of the maps, and turn on fraglimit, you will cycle through all of them. Tools used: WinPack by Antony Barratt ProQcc v1.60 by Lee Smith for decompiling FastQcc by Jonathan Roy for compiling As far as I know, all this stuff is available for use by anybody, according to the readme files of the authors. I do ask that if anyone uses this as the basis of anything that they include this text file along with their patch file(s). Actura Software may not use this in anyway, however, neither anyone having anything to do with them. I took artistic liberty with a lot of the stuff. I hope the authors don't mind. Unzip this to \quake\bondo directory and do "quake.exe -game bondo" to use it