KALQuake (v0.8beta) Patch and Progs.dat (October 25, 1996) - 5:53 PM To all whom this may concern: To install this patch, there are two ways: 1) Get the file Howpatch.txt to find out how to use the .pat file included. 2) Place the file progs.dat in a new directory in your Quake directory and run QUake like so - quake -game where is the name of the directory you placed the file progs.dat in. This is a work-in-progress server patch. I am compiling all of my favorite mods (that can be combined) into one patch for servers to use. So far, patches used include the following: bombs8.zip - contains modified grenade launcher and rocket launcher! tele.zip - allows for placing a personal teleport destination to return to at any time from anywhere (except another level). Also, has a teleport bomb which detonates then moves the user to its former location. grap109b.zip - Grappling Hook...no further explanation needed! (NOTE: No longer uses the new graphics, instead it uses graphics which come with Quake!) rdi.zip - Random Deathmatch Items (!) feign_v9.zip - Allows players to 'feign death'... tracbeam.zip - Allows players to use the ThunderBolt as a Tractor Beam as well as the Lightning Gun! wisp.zip - Your own personal Quake Bot! The wisp is a special friend...treat it kindly. Learn it...read wisp.txt for more info! Read the read me files included in this ZIP file for each one to learn more about these great patches! :) Additional modifications which do not have an associated .ZIP file: Grenades, nails, rockets, etc. now travel through teleporters. Additions in the near future: I will modify the 'gibgun' in bombs8.zip to allow it to 'home in' on its targets! I will also modify Proximity Mine to do less damage. I will add the ability for proectiles, gibs, etc. to travel through teleporters. (Done!) At the moment, this is a very stable patch, but if I add something (or *you* add something) it might become unstable and not work properly. For this matter, I take no responsibility for anything going wrong while you use this patch (modified or not). I also will not take responsibility for you misusing this patch on your server (ie. not telling people about the teleport patch). One last word...I do not know who made these patches (I am sure their names are in the respective read me files from each patch and possibly in the code too, but I copied all code over verbatim, so names in the code are intact), but they are great patches and I look forward to more good ones. The source code is in the .ZIP file in the \src directory. I recommend getting WinZip to view and edit the contents of the .ZIP file... -=CT=-KALWeb (underhill@netpass.com) Authorized by: -=CT=-UsaDan (dan@wsnet.com) I plan on combining this code (in some way) with the 3wave 'Capture the Flag' code sometime in the future. If you feel like you can handle this task, please do so and send me the new source as I would be happy to test it out!