---------------------------------- Title : SAS Filename : sas.zip Version : 0.91b Date : 21/05/98 Author : David Norton Email : i.norton@virgin.net Latest information can be gotten from http://freespace.virgin.net/i.norton/main.htm Credit : ID software for making quake Stephen Chambers for all his help with testing and helping me put this thing togther Hudine for the chewbacca, the darth vader, the Luke Skywalker and patching up the c3po skin all my friends for there support Hitman for his howto section and for alowing me to borrow some of his models and sounds Gooseman for allowing me to borrow some of his models all of the people who's work I borowed and altered. see txt.zip for details Type of QC Mod ----------- Single :yes Deathmatch :yes Teamplay :yes CO-OP :yes Monster :Yes skin :Yes Sound :Yes Weapon :yes Utilities :qcc, notepad, paintshop pro, qme, lmp2pcx, a few others Format of QuakeC ---------------- unified diff : ??? context diff : ??? .qc files : no (to save room) :) progs.dat : yes Construction ---------------- Base : compilation of weapons and other stuff Build Time : ? started on 20/05/98 Editor(s) used : Note pad, qcc,various other things too many to mention Known Bugs : if you fire a guided missile while falling you dont take damage also if you fire a guided missile while on the grapple hook you are lowered down to the ground and when the missile explodes you are pulled back up again grabing items interupts animation frames let me know of any Impulses : impulse 14 - set down teleport point impulse 15 - teleport to the set point impulse 20 - tractor beam in impulse 21 - tractor beam out impulse 30 - fire a flare impulse 35 - Torch on/off impulse 36 - latern on "bright" impulse 37 - latern on "dim" impulse 38 - latern off impulse 45 - lazer sight impulse 61 - fire decoy activator impulse 62 - activate decoy impulse 63 - detonate decoy impulse 70 - crouch impulse 71 - get up impulse 74 - turn main lights to out impulse 75 - turn main lights to dim impulse 76 - turn main lights to normal impulse 96 - grow graple hook impulse 97 - shrink graple hook impulse 98 - fire/release graple hook impulse 113 - detonate radio tag bomb impulse 114 - remove radio tag bomb impulse 150 - fake your death impulse 172 to 180 - taunts impulse 200 - cycle forward through skins impulse 201 - cycle backwards through skins impulse 240 - launch camera impulse 242 - cycle through cameras Description of the Modification ------------------------------- This conversion should greatly enhance all aspects of quake :) any item wit a * I made Weapons ------- laser tripbomb laser beam tha detonates a bomb when broken note do not plant too many close together as overflows ocour. airgun fires a blast of air that can trow people around stingers gibs anyone in the water *magnum powerfull hand gun *beretta fast shooting hand gun *mosberg tactical shotgun powerful fireing shotgun *Asault shotgun rapid fireing shotgun elephant gun powerfull gun that eats up ammo *mp5 machine gun with different fire modes flame thrower Gun thatshoots flame and can catch anyone on fire crossbow fires arrows Radio tag bomb grenade that sticks to somone and is detonated by remote *Nailbomb grenade that shoots nails gas grenade grenade that releases gas air strike planes fly in and shoot people in a row *Nuke very powerful bomb homing missile targets monsters or players *sniper riffle high velocity weapon that packs a serious punch tractor beam lets you lift up other monsters and players and move them around plasma riffle the gun from doom bfg the gun from doom that photon storm fires a large blast of energy that destroys everything in its path plus the normal weapons but the super shotgun has new model new other things ---------------- *self teleporter lays down a teleport point then allows you to teleport back to it tracer fires a tracking device whic locks on to player or monsters the closer you get to it the louder it beeps lazer sight turns blue when on target torch + lantern lights up a small area graple hook grab hold of the walls or sealings and real yourself in or out 32 skins Quake himself (1) Duke Nukem 3d (2) Mr. Toad (3) the Stormtrooper (4) Max (5) the Terminator (6) Judge Dredd (7) Camouflaged soldier (8) Captain Picard (9) the Wizzard (10) the Predator (11) Skeleton (12) Wan-Fu (13) Henry Rollins (14) He-Man (15) Boba Fett(16) Superman (17) NYPD Cop (18) Red/Yellow women dude (19) soldier(20) - I made this one from the soldier model The Tick (21) Robocop (22) C3PO (23) Han Solo (24) OJ (25) Jason (26) Kligon (27) *MIB (28) OAF (29) Chewbacca (30) Darth Vader (31) Luke Skywalker (32) *more blood added :) self explanatory *more gib parts added :) self explanatory eat gibs if your health is below 50 you can eat gibs to get health gibs and dead bodies float self explanatory *switches don't bleed fake your death self explanatory decoys a duplicate of you which can detonate cameras fire this at any object or person and then instintly become a camera can carry more ammo 200 shells - 250 nails - 200 cells * taunts 8 of them if you want to change them they are in the sound\weapons directory (remember to record them in mono) sounds were borrowed from other taunt patches *new death strings new messeges when you die Monsters -------- grunt now fires random weapons + new skin enforcer new skin *oger grenande soldier scrag changed to helecopter plus fires nails *knight now is a ninja hell knight now is a civillian *shambler now a hitman with sniper riffle *fiend now a mafia agent with a machine gun *fish renamed to piranas vore now a bazooka babe dog now sheep zombie shotgun guy *tarbaby machinegun guy How to Install the Modification ------------------------------- Most of you already know how to do this! For thows of you who don't. 1. unzip the file to your quake directory, I recomend winzip. if you are using pkunzip use the -d option 2. run quake with the comand line Quake -game sas - winmem 12. 3. have fun :) Technical Details ----------------- needs at least 12 mb or ram alocated use -winmem 12 to do this substitute 12 for a higher number if you have it needs quake ver 1.06 or higher quake 1.06 can be gotten from the id website www.idsoftware.com Author Information ------------------ Hi I am David Norton. I am 18 and this is my first attempt at quake c I put this whole thing together by using tutorial files I found on the web ass well as other quake c source files from other people then modified them a litttle. You may think that I stole other peoples work. This is not true as evey thing in this patch has been tweeked at least just a little sometimes more. Also I done a few weapons and tweaked a few game elements like monster health and gib parts and blood. I also reskined alot of the monsters using various skins i found on the net. I still do not know a lot about quake c but I hope to learn more. I am from N. Ireland and I do not know of any other quake c'ers out there If you have any sugestions on inprovements or you have a cool weapon or anything else send me the qc file/s and I will try to add them in. Or if you like it please send me an e-mail to let me know. Copyright and Distribution Permissions -------------------------------------- You can do what ever you like with this. If you are planing to put this onto a cd rom or try to make money out of it DON'T EVEN THINK ABOUT IT. I put this together so people could have fun not to get you rich! You may distribute this in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive.