DECOY PATCH for Quake V1.01 Registered by: Jason Busby (busbyj@cris.com) Well, this is it! My first Quake-C patch! I know that there is not much to this patch but it was my first time with Quake-C!. All I can say is WOW!!! id you have really outdone yourselves! Using Quake-C, one can really design a completely new game. I would like to send out special thanks to Nezu for a look into how camera views work and to Steve Bond (your flare patch is just too cool!). These two people helped pave the way for me. I studied the hell out of their work!! :) The Decoy program started out as just a hologram patch, like in duke3d. But then I thought to myself..."what would have made the duke3d hologram cooler?"...."a remote camera built in!"...."the capability to detonate it when another play gets to close!!! yea!" So what started out as a hologram patch turned into a decoy patch because holograms don't usually have cameras built in and the ability to self-destruct (well maybe they do... I've lost touch with sci-fi lately!). All of the messages that will be shown in Quake will still refer to the decoy as a hologram, I did not take the time to change them. I have NOT tested this program out in deathmatch...so it may be ALL screwed up!?!... If so, please email me with the problem and I will get on it right away. I know that the decoy could be more flexible...but i'm new to C programmig and will strive to make it better :) ! Any comments...please email me. I would like to hear from people using my patch. OK, here are the impulse commands: IMPULSE 31 - Activate/Deactivate Hologram (if not deavtivated...it will self-terminate after 3 minutes.) IMPULSE 33 - Turn hologram right. IMPULSE 34 - Turn hologram left. IMPULSE 35 - Detonate hologram. IMPULSE 36 - Activate/Deactivate the hologram's camera (lot's of fun!) When launched, the hologram (decoy) will bob up and down like a normal player that is standing still! IF YOU WOULD LIKE THE QUAKE-C CODE PLEASE EMAIL ME AND I WILL SEND IT TO YOU!! See below for installation instruction. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Installation instructions: Installation under Registered Quake 1.01 and above: Create a directory under your Quake directory called "decoy" then move the "progs.dat" file to that directory, as "decoy/progs.dat", then you just have to type "quake -game decoy" and it should work. Installation under Shareware Quake 1.01: NOPE!!! Sorry! Go and buy the real thing! Its worth it!!!! Don't be a freeloader. Jason Busby (New to the world of Quake-C, but loving it!)