ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Title : Realistic Quake Beata v0.86 º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Filename : realwep086.zip Version : 0.86 Build 14 Date : 1/19/97 Author(s): Steven Siloti Other mods: Grenades se 1.0/0.9 GXLP 2.0 Email : asiloti@epochworks.com Credits : ID Software <- well, no ID, no Quake. Simple. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes sound : no (well yes but it doesn't play) MDL : yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Format of Quake C º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ .qc files : no progs.dat : yes ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ This patch attempts to make the world of Quake a bit more like what it would be like in Real Life TM. Alas the task at hand is nearly imposible to make exactly right but I would like to think I'me coming close. A list of current features is below, please note this is still in early beta just out of alpha and I am VERY open to ideas/comments/sugestions/bug reports ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to Install the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Simply copy all the files included in the zip into a sub-dir of Quake and run Quake with the command line paramiter -game like this quake -game real where real is whatever you named the sub-dir of quake where you put the files for Realistic Quake ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Brief summary of features º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Currently implamented features : ================ » your Shotgun, Super Shotgun, Nailgun, and Super Nailgun eject casings » Nailguns have randomized shot patern and gradgualy loose velocity » rocket launcher slowed down by .2 sec. » reduced ammo able to cary to the following shells 75 nails 125 rockets 50 cells 75 » reduced most monster's health to correct for changes above » spikes, rockets, and grenades slow down and sink in water » redone explosion effects » chuncks of flesh fly out the back of monsters when hit(not working at the moment) » shotguns sometimes misfire when discharged underwater » monsters run out of ammo and drop backpacks with watever ammo they have left » tons of little tweeks I can't remember Features yet to be implamented ================ » monsters get hurt in lava and slime » lots more but I'm sick of listing ==========================================================================