BYOM (Be Your Own Monster) v1.0 Be Your Own Monster is the patch that allows you to take on the role of the heroic do-gooding marine, the fiendish fiend, the shambling shambler, or the wizardly scrag Teams -- Teams are formed by race, instead of by skin color. Marines vs Fiends, Fiends vs Scrags! Impulse 101 -- Change to Marine at next oppurtunity Impulse 102 -- Change to Fiend at next oppurtunity Impulse 103 -- Change to Shambler at next oppurtunity Impulse 104 -- Change to Scrag at next oppurtunity next oppurtunity means death or level change. To use: quake -game byom where byom is the sub directory in your quake directory where you placed the contained progs.dat I've made changes to: WEAPONS.QC CLIENT.QC PLAYER.QC WORLD.QC ITEMS.QC COMBAT.QC Email me at aexia@u.washington.edu Email me if: 1. You know how to implement Scrag flying like swimming 2. What are good numbers for the view offsets for each monster 3. You know how to change the bounding box on the shambler so that he really is huge 4. you find a bug Thanks to: iD Software for creating Quake John & Josh Spickes for writing the Fiend's Pentagram patch. I borrowed some code from their patch. That patch also cleared up a great many things about QuakeC My parents for paying the phone bill Queen Maeve, creator of the universe. Where would I be without Her Warm Furry Bellyness sitting on my papers and keyboard? The "classes" -- Class: Marine Armor: Normal Weapons: Axe, Shotgun, Super shotgun, Nailgun, Super Nailgun, Grenade Launcher, Rocket Launcher, Lightning Gun (Starts with Axe and Shotgun) Medkits: Normal Notes: Default deathmatch player. You undoubtedly know him already. Class: Fiend Armor: Can't use it Weapons: Close Range Melee, Ramming Jump Attack Medkits: 1/3 as useful Special: Long range jumping, 300% max health Notes: Works just like the Fiend's Pentagram patch. Will have to claw its way out of water sometimes. Class: Shambler Armor: Can't use it Weapons: Close Range Meelee, Lightning Attack Medkits: 1/6 as useful Special: No items are useful, Lightning Ammo regenerates naturally, 600% max health, regenerates health slowly, takes only half damage from rockets, lightning firing rate is slow Notes: Shamlber will look funny in some places since he's so huge. I haven't figured out how to change the bounding box to match his size yet... Class: Scrag Armor: Can't use it Weapons: Energy Spikes Medkits: 25% more useful Special: No items are useful, flying, Energy Ammo regenerates Notes: Flying is buggy when you start out and coming out of a teleporter. Just run into a wall, use up or down, and go forward to get rid of the "acceleterated slide" effect. In the future, I plan to make flying like swimming if possible.