Title : Bubbah's Snakeman Filename : snakeman.zip Version : 1.0 Date : Oct. 23, 1996 Author : Bubbah -- aka. Tan Sian Yue and parts of qc by Coyote Email : yue@worldaccess.nl Credits : id software for a kick-ass game & Ken Turner's Spider qc and help when I was stuck and also Ken's qc-file as the base ,hell even Ken's .txt file (hope he don't mind). I got little time as it is... Also like to thank Coyote~ for his input and help in making the qc file. All the AI credit should go to him...(thanks) Type of Mod ----------- Quake C : yes Sound : no MDL : yes BSP : yes Format of QuakeC ----------------------------------- unified diff : no context diff : no .qc files : yes progs.dat : yes BSP : yes Description of the Modification ------------------------------- Snakeman is a muscle bound, double Uzi Wieldin' "Snake-man". He likes dark, tight places where he can unleash devastating ambushes upon uncareful travellers. He ain't too bad in open spaces either...Strafin' and running up, firing at your, scared shitless little arse!!! Highly trained mercenaries (a grunt-extra), the ARMY of SNAKEMEN... He has 2 death sequences, 2 hurt sequences, a walk sequence and a Double Uzi Blastin' sequence. Hell I've even made an Uzi.mdl that bounce around when you Gib him...heh. You can use him in all your new levels. Note that this distribution is not intended as a stand-alone modification. At least some knowledge of Quake editing is required. How to Install the Modification ------------------------------- Unzip "snakeman.zip" into a subdirectory "snake" in the quake directory, copy the snakeman.mdl and uzi.mdl files into a progs subdirectory. thus C:\quake\snake\progs.dat C:\quake\snake\snake.qc C:\quake\snake\snakeman.txt C:\quake\snake\progs\snakeman.mdl C:\quake\snake\progs\uzi.mdl just in case |-) C:\quake\id1\MAPS\snaker.bsp To include Snakeman in your new levels, simply place an entity with a classname of "monster_snakeman" into your map. Note that the snakemen are fairly large and need about the same amount of space as the shalrath-- make hallways a little broader so he can strafe. In addition you must add "snakeman.qc" to your "progs.src" file and re-compile- if you want to use a different ai-or want to mix him with other favorite qc files, like Ken's Spider. All required code is contained within "snakeman.qc" so it should mesh seamlessly with your own mods. ***Finally, please notify me if possible so that I may check out your level!*** yue@worldaccess.nl For testing purposes I have included a bsp file called SNAKERS... Copy this into your ID1\MAPS directory... The map is a test and only intended to show what these critters are capable of etc... It's especially tough, just a section from a map I did called Bubbah.zip (can be downloaded from "Only The Best Quake Levels" (without snakes, though, but complete)). Don't worry about the walkmonster in wall text at startup... run quake by quake -game snake +map snakers happy blastin' Technical Details ----------------- Sankeman was created from scratch using 3dstudio, Bones IPAS 1,2 and 3. The Blobsculpter 2.0 and Adobe Photoshop 3.0. Author Information ------------------ Bubbah studies Architecture in Delft and was enlightened by the huge potential of VR. walkthrough the QUAKE engine has. Unfortunately now he's doin' other things that have absolutely nothin' to do with his studies and ends up makin' things like Snakemen.... And for the future (and watch out for this folks) AMAZONIAN BAZOOKA BABES.... Notice ------ Anyone out there likin' my model and wantin' to use it in their TC, go ahead... I'd be glad... But mail me... Anyone interested in workin' with me on anythin', mail me. Anyone with a good idea for a new monster, mail me...Anyone with a good model, mail me... I want to set up a quake modelling alliance (or somethin'), Mail me. Copyright and Distribution Permissions -------------------------------------- Authors are encouraged to include these modifications in their freely-distributable levels, as long as this description file remains intact and unmodified and is included in the distribution. Only thing I ask of you is not to mess around with the skin in the mdl file... I want to be able to recognize him, you see...thanks Authors may not include these modifications in commercial products without prior written permission of BUBBAH aka. Tan Sian Yue. Cheers BUBBAH