Title : Doom Shotgun Filename : Doomshot.zip Version : 1.1 Date : July 7, 1999 (7/7/1999) Author : Patrick Martin Email : cimartin@flash.net Type of Mod ----------- Quake C : Yes (Type: Weapons) Sound : No MDL : No Format of QuakeC ---------------- unified diff : No context diff : No .qc files : Yes progs.dat : Yes Construction ---------------- Base : Modified railgun code from Q2 source. Modified weapons.qc. Build Time : Off and on a few days. Editor(s) used : MS-DOS text editor and ProQCC v1.60. Hardware used : Pentium-100 with 16MB RAM and Quake v1.06. Known Bugs : None Impulses : N/A Description of the Modification ------------------------------- I have always liked the Doom shotguns more than Quake's -- not only in damage, but also that you could kill several former humans or imps standing behind each other. That was because in Doom, traces ignored dead things (entities in Doom) even if the thing was solid. In Quake, traces are (usually) absorbed by anything solid. This means that while it is possible to explode someone, you cannot kill enemies behind the target shot, which limits the usefulness of the shotgun somewhat. This mod modifies the shotguns so that it acts like Doom's in every aspect: 5-15 damage per pellet, number of pellets and the spread, rate of fire, and most importantly the dead body piercing capabilities of the pellets. How to Install the Modification ------------------------------- * Create a subdirectory called SHOTGUN within the QUAKE directory. * Place the the progs.dat from this archive into the SHOTGUN subdirectory. QUAKE | +--- ID1 | +--- SHOTGUN (progs.dat goes here) * Change to the QUAKE directory and type the following (without the quotes) on the command line: 'Quake -game shotgun'. OR: * Replace the original weapons.qc with the one included in this archive, then compile a new progs.dat. Revision History ---------------- 7/7/1999: version 1.1 * Shotgun code is derived from Q2's railgun code now. * Added a progs.dat to archive. 12/28/1997: version 1.0 * First release. Credits ------- * ID for Doom and Quake. * Rob Albin for QC106PAC.ZIP. * Lee Smith for PROQC160.ZIP. * Olivier Montanuy and Ferrara Francesco for the QuakeC manual. * Mom and Dad for plenty of good stuff. * God! Author Information ------------------ I am 27, and I like game design. I build maps and mods when I get the chance. I was the lead coder for the Quake2 mods MAD and ArmourBack in The Coven's Disposable Heroes. I am also the author of the following Doom][ and Quake stuff: DOOM][ levels BLAKGATE DARKEDEN Quake QC mods BOXFIX BREATH CHOKE CRANKED DOOMSHOT DRAGONS LOB_AI NAPALM RESPAWN Copyright and Distribution Permissions -------------------------------------- You MAY distribute this mod, provided you include this text unaltered. If you want to place this mod on any medium such as (but NOT limited to) a disk or CD for commerical distribution, please contact me first. Disclaimer ---------- Use this mod at your own risk. If by using this mod you or your belongings suffer damage, it is your problem NOT mine. Availability ------------ ftp.cdrom.com www.fileplanet.com